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Messages - Dualnames

#6361
Well, you might have seen I'm working on the game, or not. It doesn;t matter anyway. I hope this fits here though.
Anyway, I'll put AGS as an entry at the Guide, but I just don;t know what to write.
I was thinking of AGS:Mostly Harmless.

Tell me your ideas. They can be as long as you want.

Chris don;t post here. 8)
#6362
Quote from: markbilly on Sun 06/04/2008 17:04:36
It's really good to see an AGS game in production at every stage like this. And the debates are interesting! :)

I've just had a thought, would it be quirky to make the room all fuzzy and wavy before you take the pain killer tablet? Just an idea, it may be a bit much...


That's why I;ve created the poll of the day thingy.
#6363
It's a kind of magic..
#6364
I could help around scripting... so pm me if you want me on this.
#6365
I can't just scan everything but say to Nicolas that it;s computer games current version
#6366
The Rumpus Room / Re: The AGS Stickam Room
Sun 06/04/2008 12:57:20
I think the room is down

EDIT: I recreated it(name AGS)
#6367
Oh blast.. There's the new version...

Sorry all. I screwed it up.
http://ledzepforever.googlepages.com/HHGTG.rar

Replying to the rest of ya:
Quote from: markbilly on Thu 03/04/2008 21:00:25
OK, that's fair enough. Is it possible to maybe make the pointer animate when a 'use-able' item is hovered over? That would probably be a good compromise...


I was thinking that might help things around.

Ben304:, Rui:
Well, ok, we had a small debate with yukonhorror about that label part. I was thinking of making an animating mouse over hotspots which would be noticeable. I think the game has slidder for gamma by the way. But we can put a label. I'm using a label gui whilst beta testing and it's not that easy or hard.

Anyway, I've fixed the version i uploaded so try it out. Still no label gui but we're on debate at the moment.

Markbillly: I was thinking that yay the inventory might give trouble to players. I'll try your suggestions. Thanks for your comments.
#6368
i think photoshop colour pick tool(magic wand) can do some really magic things.
#6369
Maz, if you want me to give you the HHGTG version to host in your site i'd be glad to help you out with your task and all. PM me if you;re interested.
#6370
I ain;t English.
#6371
Welcome back lone wolf... oh not wait you're not lone wolf. Sorry.
#6372
Downloading... looks weird but warm and neat. ;D
#6373
By the way the magazine i told you last about considers ATOTK as the top five indie games of the year.
#6374
I'll post on of these days my APE(Advanced Physics Engine) script/module. Based on lake and particle engine it renders many things as well as explosions and other stuff. In the new hhgtg you can check it out. But you have to lose, in order to see it.:P
#6375
I don;t know.. i think what i'm talking about was available for 2.72 and before. nevermind it.
#6376
Yes, that would be good. I'd like to make an AGS online game. i just find the plugin suckable.
#6377
Well, try and comment some lines to see if that helps. Or use the breakpoint. i got some weird errors but i managed to find the source that way. you should keep backups each day in some part of your hard drive. anyway try and do that. That might actually do the trick.
#6378
I loved
AGS 2.72 more than infinity squared did. So i tried to use 3.0 and I really loved it. you guys are missing cool things. I really mean it. I used to say that I can;t change to 3.0 (there's a topic about it somewhere) but I managed to.
#6379
Just to override all things at the interactions you can choose a save mouse while over or something that makes such sense. put your code there.
#6380
I was fooled for a while. then i noticed the names and that a post of Cluey was deleted.. as well as mine. I checked to find Buck Lamborghini but no one by that name then i searched for Jim Shnaaps and no one by that name, checked Valve's website nothing. So i checked the XNA fake site and I realised for a pro supposed to be site it had many off topics than it should. As well as Chris Jones personal address which i'm planning to put on a mail bomb.
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