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Messages - Dualnames

#6401
I'd vote for Ryan as well, but i'll go for Jburger. Sorry Ryan.
#6402
You can host any of my games(excluding shoot my valentine and the mi:COD). just right click on my profile. I'm not asking for fame or anything but it's always fun reading a review..
#6403
does what i just posted before works or doesn't it? That's the question.
#6404
You have all the rights for your own games and it's your choice whether they'll get published for money or not, not some
Spoiler
fuckass
[close]
choice.. oh boy do i get mad!!!
#6405
I'd be more than glad to unleash some hell on you all but since i'm gonna be extremely busy i think i'll pass... ;D
#6406
That seems useful . thanks a lot.
#6407
I think instead of '/"' it was meant to be '/' but he mistyped, does that give the same error as well?
#6408
In case it is unclear i can help you get more from AGS.
oCandle: is the script name of your object. it's description will not work here.
objectscriptname.SetView(int view); :is a function that sets a view for an object. In view is the number of the view.
ovjectscriptname.Animate(int loop,int delay,emode,eblock): This function animates an ovject using the selected loop of its current view and playing it in a speed of 5(which is usually fine, decrease it to increase the speed of animation and increase it to slow it down) , selects how many times it will play it (infinite or once) and whether it will allow the player to do anything. Which means if you put eBlock instead of eNoBlock the wait cursor will stay there and will allow you do to nothing.
#6409
I can wait.. guess I'm on drugs.!
#6410
General Discussion / Re: I bid thee farewell!
Sat 22/03/2008 11:08:18
Well, I told you... I told you. You just came back... Welcome aboard mate. When you left lone case 1 was on the construction now it's 4.. Hehe. Long time .
#6411
Damn , you. Did you have to wait for me to make 56 pages to change it?
#6412
There is no game over screen like neverwinter. Which means it says you die restart load quit.
Our many game over screens are like for example you don;t do nothing for 12 minutes you get the game over screen about that vogon constructor ship. i'm thinking of having an autosave system since it might take at some points a while to realise you just screwed up. There is indication on what to do with very less effort. No pixelhunting or such. Autosave system will create a save game which the player can't see internally (so he can't overwrite) and it never fails. It only saves if you do things the right way. So people then can load it if they lose.
#6413
Well, i guess so. I've seen you in pictures so I'll recognise you. i hope you haven't changed since january.
#6414
It would be great if you could use blender.. or can you?
#6415
Ghost, Markbilly: thanks for hiding your answers..

Yukonhorror: I got what you meant at last.
woodz:Thanks for taking interest, the game is more close to the book, and I agree that the movie looked weird. Yukonhorror's has written everything on his script... and we're going as planned for now.

Markbilly:I think i'll just make the game and see how it goes. Making five games is one hell of difficult task.. but you might be lucky. I always had cool ideas about the Krikkit Wars.

Ghost: I would like to see that too.

I also have to inform to whatever you want that I managed to finish Earth(as arthur) so we;re at the point where they enter at the Vogon ship.

I'll update those screenies since they;re kinda out dated.. lucky you.I'll update the demo as well.. hopefully if you guys want it as well I'll include the whole earth as arthur of course. That means a 12 room demo. Which is big, but the game is a whole bigger.

Ow, by the way, I've been calculating stuff and this game has more game over screens than king's quest and neverwinter nights..Hehe. Which is good and pretty fun.

So another poll is the following:
21/3/08<()>
This game has many chances that the player will screw up.
Do you think I should implement an autosave system?
#6416
Looks cool. You made me install some emulators for SNES now.. Glad to see your daughters let their mother do some AGS.
#6417
AGS Games in Production / Re: ColourWise
Fri 21/03/2008 10:48:15
FFS, i read this thread a million times, you've seen me at IRC ags channel and haven;t told me a word about it, bic. I just noticed it was you making another game.. Hehehe. Good luck with this one. Me and Ghost will pray.
#6418
We just take it for granted i think.. so no one troubles mentioning it.
#6419




HitchHiker's Guide To The Galaxy
(entry 3464-sector 4-level of entry 2)
Name: Zap-O-Unlock Gun
Another product by the Sirius Cybernetic Corporation, which complain department now covers 3 planets of the Tau system. This fine looking gun function is to serve its owner by helping him unlock any type of doors. If set into auto unlock it will automatically unlock any door in its vicinity within an AOE(Area of Effect) of 1 light year. That's the reason why the Sirius have all of the planets of Tau system filled with the complain department.
#6420
Rubacawa or whatever you're called.. if you don;t appreciate critique then do what most people who don;t appreciate critique do.. They don;t post here.
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