Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dualnames

#6421
My games are not on the list, which i have searched for sooner than Nikolas did put all the AGS games list of his. I can't really prosecute them myself for nothing since none of my products are in there nor i bought a freeware game this way. Please guys gather up so we can close this f^*^( as%$ mo$%$&# bussiness. He's lucky that my game isn't in there.
#6422
I think his reactions is" I'm too old for this shit."
#6423
The Rumpus Room / Re: I LOVE MARK LOVEGROVE
Fri 21/03/2008 10:02:30
Did you reached the Showdown?
Did she left you any scars?
I guess it was just an Epitaph..
#6424
Quote from: alkis21 on Mon 17/03/2008 14:10:03
I wanted to offer free shipping to everyone but it was impossible (or should I say, too expensive for me). I managed to do it for non-EU members thanks to a logistic trick and favorable exportation laws. Please understand that this is an offer to non-Europeans, not a 'punishment' for Europeans. You know how a game is sometimes sold for $20 in the US and â,¬20 in Europe because of different publishers? It's basically the same thing. I didn't think people would take it the wrong way.

Dimitris (is that right?) I don't have a license to sell our product in our office but if you want to contact me in private it would be great if you joined us next time the members of Adventure Advocate get together. I can give it to you then.

I didn't know the adventure advocate members get it together? Where ? When ? How?
This isn;t all a talk from my side to avoid a 1.45e.. why not bother saying that game price is high? Which I don;t consider it to be. And i really like games where Nikolas writes music.. surprisingly the all go good. check at tale of two kingdoms. Yes the name is Dimitris..hehe.
Anyway, I'm planning to order it as soon as possible paying the fee as well.
#6425
Nope... but they seem to pixelate when they;re on 320x200. At least did on 2.72 and I have some function based on 640x480 so it would be a pain tranfering the game to 320x200. Anyway , whilst i was working with AGS 3.0 Some things have been bugging me...
1)The way walk behind area is drawn always leaves a stupid pixel or more that I wanted to be in or out of the area so I was wondering can you put some transparency to the areas? about 20%. That would help us guys draw better.

2)I've been having more weird problems around... for example: I forgot to put on a line of dialog the cDent.Say(" in front of it and instead of getting a return msg like unidentified symbol Are (that's the way the sentence started) I got EOF error(not a dialog) that only appeared in the output. It took me half an hour to find my mistake..(it was a long 1200 line room script). I've been getting those weird msgs a lot. I tend to forget to put include the const string msg in my code the appropriate way.. It's not important but bugs me a lot that is.
#6426
I misread your post... sorry for all the frustration i caused..
#6427
Just to help you more.. let's say you have a button in a GUI whatever that is. on the thunder part of the interaction editor having selected the button of course open the on_click script of the button or either double click on it to avoid all that fuss and put the code
SetVoiceMode(//whatever mode you want);
#6428
I think that works the following way:
if ((event==eEventAddInventory) && (DATA==sandwich.ID)) {
//code
}

sandwich is an inventory item..

About the Journal Module.. that beats me.
#6429
I'm having trouble realising your response, and we're on the same team ;D I don't get the first sentence the rest comes easily to mind and I think i got the overall meaning. You want to say that this game
Spoiler
will deliver a frustration to the player that will be seen by the player as a one with a purpose
[close]
#6430
Oh, just put SetBackgroundFrame(1); or whatever. The initial background is either 1 or 0 , i can;t recall which.
#6431
Shipping to Greece costs nothing 1.45 and I don;t care about such a small fee but I might be able to come and pick it up if at all possible. Wondering though shipping to the rest of the world free and in greece 1.45? I understand why it;s free for the rest of the world but why isn't it free to greece as well since you live here.. or you dont?
#6432
17/3/08<()>
Another poll.. and with this one I need imba help and you should be really discrete. I mean really. Hide function works this way [hide[ (flip the last [) //message// [/hide]

Please try preview before posting your answer. Thank you.

The poll is this:WARNING: HUGE SPOILER

Spoiler
This game ends on the minute you step foot into Magrathea, what are your thoughts about that? Should we proceed or you won;t have trouble playing this game either way?
[close]
#6433
I recall seeing infection a year ago and I just lost truck of the topic. Glad that this game's back.
#6434
AGS Games in Production / Re: NES Quest
Mon 17/03/2008 13:08:29
I could give it a shot for the hell of it.
#6436
Ok, that;s good. Just noticed..
#6437
They're good, should release them, but why this post here?
#6438
Ok, this is on-topic mind you, so I was wondering did anyone just notice that the current moderators haven't logged in for two months less? Ashen has disappeared for the face of the earth. And I'm wondering is there any moderator at all for this important part of our forums? I could do their job temporarily if needed, but the point is that is anyone doing it?
#6439
Try changineg the resolution on the game settings and re-import the background. That might do the trick. I'm using 320x200 rooms and I have to change to that resolution then back to 640x480 so that they can work the way i want.
#6440
That 'i' isn;t that only for AGS 2.72? I can't seem to get the correct image in my head but taking from the dynamic help you're using AGS 3.0 Anyway select the room double click on it then on the right side of the screen click on the thunder select the first time enters room or otherwise open the room script and put this:
Code: ags

first_Load() {
//your code
}
SMF spam blocked by CleanTalk