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Messages - Dualnames

#6681
even if we could stop time we wouldn; be able to exclude ourselves from stopping. So we would all stop. For eternity.
#6682
General Discussion / Re: MERRY CHRISJONESMASS
Mon 24/12/2007 21:13:43


That's the true meaning of Christmas..

#6683
In a way, ok yes.. Geez we should be talking about BJ 7 here. Guess darth is on vacations.. Anyway I have BJ featured in my game. So I like the series but really Grundi must find an ending sooner or later..
#6684
Vertiggo Addict's Cut?
You made me wanna play.
#6685
Quote from: Haddas on Mon 24/12/2007 10:43:36
Just saying: I've been caught up in a lot of projects (including paid ones), real life stuff and various problems. Rest assured that it WILL get done. In a little while.

I know you're busy.. I hope the rest of there know it.
And as Rui once said to me...
Never rush a game out..
#6686
Kinoko posts once a year here... sadly I really enjoyed her company.
And Ivy posts very rarely though she;s always online mos of the time.
#6687
Grim, I hope your game makes me feel uncomfortable and scared...
#6688
Mine is fully voiced and free.. but I don;t see you screaming like a cheerleader.
#6689
Nikolas, you've made me smile all the way..
In the meantime, I've never met noone except just a girl from the Internet..
I'd love to see someone from here in person.
#6690
AGS Games in Production / Re: Quest for Yeti
Sun 23/12/2007 20:59:01
I like how the penguin looks.. Good job.
#6691
I like how the game looks.(This means the kids draw better than YOU :o ;D >:();
#6692
In case you want a not so cool but as cool as CMI search for Scumm Remixed at the forums... you'll end up with my "module". Though I suggest this one..my scripts were based on Electroshockers work.. and he motivated to work on this..
#6693
Ok, I have no variables named new..
Checked em every where... in each room ..in global script...
And most important I don;t have nothing near line 68 in any script
(It says Line 68 variable new is already defined.)

Maybe I'm doing sth room.
Anyway, I imported a game I'm working on early stages and it had no problem...
I think you shouldn;t worry about my case.. I've realised LC2 on AGS 2.72 and I'm releasing LC3 with 2.72 as well.
#6694
You should first PM Marion or post on the already existing post. You can't post a New Topic here unless you're posting your game and that game is made by AGS.. I hope I didn; sound too harsh..


EDIT:Yes the link is offline.
#6695
Chris I'll give it a shot.. For you. I wasn't planning to download AGS until it was off beta testing but since I know I might help or not improving AGS somehow I can forget my ideas for a while.. I 'll edit this when I find something disturbing.

EDIT: I tried to put LC2(Built on AGS2.72) on AGS 3.0
          And I got an error. Variable 'new' is already defined..
          I tried to figure out what wasn't working on assuming that
          you probably have changed many things.. So I was expecting to double click
          on the output part and then a new window with the script where the error was      would show up.  But you've changed sth...
           I'm missing the dialog that showed you all the modules you've imported. Though
           I gave to agree it is more functional without it..
#6696
JBurger... stop entering mockups sometime soon >:(
We won't to partecipate as well but your a winner everytime.. :-X
#6697
Haddas is working out on Dave Dell
N.M.Music is doing Dr Scobie
Jeremy Cline is janitor
Vertigo Addict is the voice behind the leader
You're doing John Faust
I 'm doing the recepionist...

7 voice actors..
#6698
Guess no one can do manny....
Anyway still waiting for a  PM...
By the way, I've added myself for voice acting..
Manic Matt would sure kill for a sample but I'm saving it...
That means roles lacking voice actors are 2..
Unfortunately for female voice actors they're both male...
#6699
At last a RON game that improves graphic art but keeps the style...
#6700
Ask of hints in the right section of the forums please... Anyway, good job Limping Fish...That's one great X-mas gift..
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