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Messages - Dualnames

#6701
It's time to chew gum and kick some ass. And I'm all out of gum..
#6702
I just 'd like to see a File.Delete() function added..
#6703
Actually I 'll just say I can't think of a reason why to change AGS. We all like rar files...
#6704
Great to see you still working on it..
#6705
Pretty wondeful. Though we haven't reached a better comunication as I was always aiming and hoping for.. Most of my teammembers have only speaken to me and despite they're more in there they don't have any other communication with other team members..I just ask each one what I need for and they take time and make it happen... Most people don;t even know the story of the game... :o
#6706
Didn't know there was a module...
Well, I'll agree to the thing about Global ints..
Anyway i just thought it would be useful..

EDIT: I'm using it in my games for starters... 8)
#6707

Author: Jim Spanos (Dualnames)

Contact: JustLedZep@mail.gr
         ledzepforever@gmail.com
         www.dualnames.netfast.org
         PM me at the AGS forums(Dualnames)

Description:
           Provides a musical system similar to the one in LC3..
          In fewer words when you exit a room the track position
          will be saved so when you re-enter the room the track
          will play from where you left it.

  I've commented all the lines...
Anyway the file is available through media fire. If anyone cares to host it for me(5kb), PM me.

http://www.mediafire.com/?2ixwdeytdz1
#6708
Great. Still looking cool and awesome Dave...
#6709
General Discussion / Re: The 2007 AGS Awards
Tue 18/12/2007 17:50:35
So true Garage Gothic...
Well ,I'll agree to separating sound effects from music..
#6710
Well, as you might be already aware of I'm creating Lone Case 3:Showdown.
I was about to voice act on this game but for the sake of the world I choose not to.
Anyway we have some roles left. Two minor one medium.
And there is Manuel Calavera cameo appearance that needs a voice as well.
PM me if you want a description of the characters or you need more info in general.
#6711
Hints & Tips / Re: Lone Case 2
Tue 18/12/2007 17:41:32
Ending is a little bit frustrating... Can't say disagree it's not that way..
Thanks for playing.. and hence vote the game to help me improve on the last part of the trilogy...

Though I'm quite happy about this game overall. Except for some parts of it.
#6712
Ok, recently problems have come up with this project but I've managed to deal with them. Anyway, I'm looking for someone who can do Calavera.
You know him the guy from Grim Fandango. Not many lines..
#6713
*Remind me to kill people that abbandon projects*

Well, many people can draw CMI style try ola_66
Principles of Evil II reminded me a lot of Monkey Island..
#6714
General Discussion / Re: The 2007 AGS Awards
Sat 15/12/2007 17:15:41
Well then that makes voting AGS awards the first thing I want to do next year..
#6715
Hints & Tips / Re: Lone Case 2
Sat 15/12/2007 17:14:10
Surprised you played the game...Anyway I wasn't trying to be arrogant but I really think the game is bug free.. That's probably a bug in AGS though(quoting Yahtzee) the code in that room contains two integer variables which change value from initial 0 to 1 when a certain action is made(using the backback adds value to integer two, and using chameleon on TV adds value to integer one) Anyway.. if someone has experienced the same bug please let me know.. so that I can fix it.. Rui thanks for playing and sorry for the graphic art of the game...
#6716
Awesome... Seen Morticia's images on your website... You really have a thing for that kind of art eh..?
#6717
Tuomas I really think you change your avatars everytime to something completely different... You used to have a grandpa then yourself then that king then a teenage turtle...
#6718
Hints & Tips / Re: Lone Case 2
Thu 13/12/2007 10:22:19
I double dare everybody to find one bug in the game:D
Thanks Jimmy for answering this section because I was quite busy...
I'm not planning to write a walkthrough to this game for everybody's knowledge because this game has no wicked puzzles and their difficulty level is considered easy.. Plus there's not so many puzzles. In the meantime you can post here asking for hints or tips as well, or PM me if you manage to find a bug or post it on the games thread...
#6719
Quote from: Sinclair on Tue 11/12/2007 10:34:36
File doesn't exist apparently. I'll try again later.

File actually exists...Checked the link after your post...
#6720
Wondering Ali, can your module do the kind of magic parallax like in Shadow Of the Beast?
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