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Messages - Dualnames

#6761
Perhaps according to you all you should post in every part of this forum?
#6762
Hey, Chris sorry to bother with rather stupid request and such.. but ok tilll now what troubles me are the following
1)You can't use File commands to delete a file. Though somehow AGS can delete files(savegames)...
2)File commands work only if the file is in the compiled folder. If you put the file in a folder into the compiled it can;t be opened..
3)PlayVideo function works this way
Code: ags
PlayVideo("Compiled\Data.wmv",1,1);
 when there is no music.vox
But then you have to change the line and put all the files in the main game folder thous creating one great mess..
#6763
UPDATE 30/11/2007
--------------------------

Well, Pierre HOPQUIN has completed making the lines for two roles on the game.. and he was so fast I didn;t got the time to announce him ;D
Anyway few roles to go...
#6764
I always liked well written Journals/Diaries in games. It's surprisingly how a few words can make you imagine many things..
#6765
Actually more than a year and a half. Last post 2/7/2006
#6766
Actually what inspires me is about everything.. If i commented my games you'd stay with your eyes and mouth open for 10 years.
#6767
General Discussion / Re: I'm freeeeee!!!
Thu 29/11/2007 08:08:28
Remind me never to get married.. :P
#6768
Surprisingly yes you did. clap clap.
#6769
I could really do about anything if you can host my file(10-15mb)
#6771
Critics' Lounge / Re: Scummbar revisited
Thu 29/11/2007 07:58:07
This is stupid but i couln't resist saying it..
SCUMM BAR YAY..
By the way the last screenshot looks kind of poor..

EDIT: It's lacking something. The walls are a bit empty and the window doesn't seem to have a reflection. Try adding a painting to the wall. And if the style of the room is supposed to be scary or spooky by the looks of it, it's not reaching that point.
#6772
Critics' Lounge / Re: Background - WIP
Thu 29/11/2007 07:55:06
when you animate the ship you should make an animation that would make the ship move as if it was blown away but the anchor or whatever holds it back..
#6773
Actually it's what you want it for.. I'll give it a try Steve..
#6774
I've always told MSpaint can do miracles.. It's not the program that draws it's that hand..Anyway this game looks cool..
#6775
FSi you never stop amazing me..
#6776
I oughta kiss you girl... but it's the cables and I always select safe sex..
Really this game's worth it. Thanks for taking me back to 97.
#6777
UPDATE 27/11/2007
-------------------------

Well, I'm actually informing that due to my great efforts on art and scripting the last five days(not that the rest of the crew is sleeping or something) we've managed to reach the finale... We're very close to the end now... In order to stop wrong posts, I'm saying that the main game will be ready very soon. However we need music, voice acting, beta-testing, dialog fixes, proof reading, the usual stuff. But it's a good thing.. also not to forget for the bonus content I've came up with the idea of putting a mini game. The mini game will be like Duck Hunt
#6778
Okay. This game is awesome.. The backgrounds are CMI quality, the music is perfect(you hear yourself talking actually)
Two things
Animation looks a little weird...
And if I rated this game it would easily take a 8/10...
also get that music...
#6779
AGS Games in Production / Re: Project Mexica
Tue 27/11/2007 08:55:29
You're a man? Damn... Well your game still looks good though.
#6780
Critics' Lounge / Re: Detective Elijah Baley
Tue 27/11/2007 08:46:50
He reminds me of Ben(Full Throttle)... don't shave him please :'(
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