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Messages - Dualnames

#6781
Critics' Lounge / Re: Background - WIP
Tue 27/11/2007 08:44:15
Nvm my first post...Ok, I'll be more honest. The first image didn't match the character style that much so I didn't want to say that it didn't match , because then you would say that calm down Dualnames it's not finished yet.. Well, I guess so , but I you offered the image so that the community can critic on it.. Anyway, I'm sorry I got misunderstood..

Now on topic..
How to match your character style..(my way)
I carefully see how I've drawn my characters then try to do the same with the background..
ex.. instead of black you're putting a color (in the sailor's occasion it's purple) so you have to do the same on your background(not put purple but put some color instead of black outlines)

I'm gonna start writing a tutorial because this hardly makes some sense...
#6782
i like the animation.(Where he get;s up from chair). Looks smooth. Reminded me a little of how Trilby walks...
#6783
No need to alter it it looks good now. JB you still own ;D
#6784
Well, I check many threads but yeah I've noticed that as well. We're a kinda close community. People around the globe are obsessed with writing in L33T and when they're forced(which is a good thing) to write in proper english they're put off. Also we all have a bad habit about hitting a guy when he's down. Which means that when someone breaks the rule we usually make fun of him... But we can't change it's that what the forums are like..
#6785
My condolences as well, mate. Welcome back...
#6786
Quote from: Alliance on Mon 26/11/2007 13:19:15
Actually, just rename the.exe to a .agt file and load it up.
Sometimes you won't get something like rooms or a global script, but you'll usually get all the sprites.

Didn't knew that was working...
#6787
Spoiler
FUCK
[close]
the music already. I'm playing this.. Patience has it's limits...
#6788
I don't reckon it makes you a bad person. I want to see women do stuff...that makes me a pervor and a little weirdo.
#6789
Critics' Lounge / Re: Background - WIP
Wed 21/11/2007 22:12:56
Why don't you finish it and I'll tell you..
#6790
So there's no excuse for you not knowing about it... ;)

Ok, then hang me..
#6791
I wish I had Guns N' Roses. But I think i'll use it as credit song. Anyway I've PMed you back.
#6792
I've actually tried to reach that style of hints... not a bad idea.
#6793
It works eh... Good to know.
#6794
Quote from: KhrisMUC on Tue 20/11/2007 09:13:45
Guineapiggy is aware that the speed can't be changed while the player is moving.
It's due to the internal methods of pathfinding and making the char walk.
This can't be changed easily; according to CJ he'd have to rewrite everything.
It has been brought up and is on the list but not likely to be implemented soon.

Actually, the walk speed can be smaller than 1; afaik a walk speed setting of -2 will result in a speed of 0.5 (-3 -> 0.333, -4 -> 0.25, etc.)

That's a new thing. You just know about everything... ;D
#6795
Can you try and animate those folks for us? I'd love to see them walk around or sweeping the floor with a mop..
#6796
I know you're busy.. but you should work on that.. sometime. Anyway in the mean time we can use some screen recording tool or something..
#6797
Ah blast...If only I wasn't using AGS2.72 Anyway I'm sure this module will be one hell of a use.. Good job. Good to see you're still helping the rest of us..
#6798
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24112.0

Here. Try searching the forum as well for more. And check the technical forum for old templates. Most of the download links work..
#6799
Well, I'm afraid character speed can only be changed when character isn't moving. This is how it works...
At least on AGS 2.72
I have a GUI that enables the player to change characters speed but when I opened the game while the character was in motion and I tried to alter the speed the game crashed.. By the way walk speed can't be smaller than 1..
#6800
No trouble using it on AGS 2.72
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