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Messages - Dualnames

#681
General Discussion / Re: The Zero Theorem
Sun 23/02/2014 03:12:48
All these years I've been waiting for something close to Brazil or 12 Monkeys, the fact that the trailer focuses on that, makes me hopeful. Huge fan of Brazil, repeatedly stated as my favorite movie http://www.hardydev.com/2011/05/25/brazil-1985-review/

I've seen documentaries about it, read stuff about it, seen concept art, spent entire life to find something remotely close to it. I'm stoked, I hope the film delivers.
#682
Yahtzee got to be an asshole, left, people tried to get him back, he made some games "look, how great i am" and people are sucking up to a douche. My thoughts, after seeing his behavior on the EZ Boards.
#683
Frankly, all the AGS campaigns I've backed have all surpassed the goal, I have kindly helped people who backed them by posting them into various forums as well. I think Nelly Cootalot, made a great buildup to its kickstarter. If there's product, people will pay for it eventually. I've been around, I've seen things, I've basically kickstarted a certain agser without him being aware of it. It's all about the product.
#684
It worked on my side, I really appreciate the fact that ouxx is whoring himself showing bits of the game, which i find very interesting to watch <3
#685
AGS Games in Production / Re: Spring Break
Fri 14/02/2014 03:33:50
I want to hug something until its fluffyness kills us both.
#686
The Rumpus Room / Re: Because.
Fri 14/02/2014 01:49:25
I like teddy bears and rainbows. I thought that was the case, but this is actually genuine. Someone took the time to write. MMHONEY.
#687
"should do the sexy slide in animation" mhhhh...this module sounds hot. Regardless, thanks for sharing.
#688
Go ahead and work on this, and I'll edit the first post accordingly.
#689
General Discussion / Re: AGS: A Journey
Thu 30/01/2014 13:40:20
http://ags-ssh.blogspot.gr/2014/01/how-i-found-ags-and-why-i-am-still.html

Blogged, planning on doing the same for whoever is willing to do a decent write up. Apologies for the fanboyism, Baron.
#690
Even as a png it had the same problems, use a png yourself. So i can't draw image with anything but pngs?
#691
Basically, I may have thought of this a bit on the wrong side. Whatever I was thinking. So yeah, let me fix that.
#692
Particle system manager by jerakeen does those things. Ideally, just use what I used for Dakota, and all my other games, hardcoded rain.
#693
@Ghost: Will do when I change the version for something more important. :PP
@SunnyPenguin: Thanks, man.


Someone asked me over a pm, and while I'm at it, might as well, let anyone who is, or planning to use this. So here follows the license for this.

LICENSE:
Legalese is http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
In much simpler english: http://creativecommons.org/licenses/by-nc-sa/4.0/
#694
I was going to vote, but i forgot..my bad, apologies. My votes would go to Sinitrena, so glad to see it affected nothing, congrats for the so deserved win.
#695
It is, frankly I've never encountered this before. I'm willing to hand out the files, it's something I'm doing wrong, and I haven't noticed.
#696
Well, not exactly involved, but it's as if you're hanging out with a wrong company.
#697
Nope, it happens with any sprite. I give up frankly. Drawimage seems to work shitly.
#698
I think AGS hates me. No, the issue persists, it occurs regardless of the importation of the image, i tried making it into a bmp. Issue persists.
#699
Yeah, I did that Calin, the problem persists.
#700
Double post but the issue persists even with the new AGS Beta.
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