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Messages - Dualnames

#6821
Oh.. Sorry if I misunderstood you.. Well, contact SSH..
#6822
UPDATE 17/11/2007
---------------------------

Well, Vertigoaddict has expressed interest on the game and he is gonna voice act as well...

Here's a sample.

http://www.mediafire.com/?5myunnv1hli
#6823
Actually I think he's looking for something else..
#6824
Yahtzee always seem to keep his self in motion...He alwasy changes something in his games. This time everything is changed.. Reminds me of Splinter Cell mobile which might be awesome fo mobile users but for someone from whom we are used to have quality ADVENTURE games is a big surprise to make arcade games. I've played but I'm not planning to complete it or have another look. I'm really disappointed Ben has decided to change style. I hope it;s only for a short while before he returns to Adventure games. He was really good at it..
#6825
Quote from: Nightfable on Fri 16/11/2007 23:33:37
It's nice to meet you Jim (Dualnames) and feel free to pm me whenever you like!  :)

Likewise...
#6826
I like that you like Kyrandia. Haven't played it a long time now.

EDIT: By the way your sketches ain't bad. Except that centaur thing..
#6827
If you were more careful you would notice that this thread is way old. And there is a thread about Lucas Arts GUI. You'll find plenty of modules there..
#6828
Hey. I volunteered too!! Hey stop doing your magic...
#6829
Well, I'll quote something....

When there's only one candidate there's only one choice...
#6830
So you can import it more easily to the AGS?
Don't tell me you wanted a GIF?
#6831
Well, I know nightfable should be busy this time of year so I'd rather not PM her. I'd like to welcome her aboard and she should feel free to pm any time for anything... WackyWildCard you sure did your magic this time...
#6832
I'd love to see how Lo_Res will turn this game into...
#6833
Please Wacky it's Dualnames. Rather call me Jim
#6834
Well, you can do it through code but I think you'd better try selecting from your left Characters, then select the character you want and type in where it says talking color a number. The number can be easily found at what colour it goes to by selecting your palette then make the colour you want by sliding the 3 below sliders and copy paste the number above that will appear. I hope I was clear.
#6835
You can be a voice actor by PMing me. Visy didn't knew either about the game. But this didn't stop him voice acting. Anyway if you PM I'll send you a story outline to know what we're talking about.
#6836
AGS Games in Production / Re: KKK Quest
Thu 15/11/2007 07:58:03
I don't think the author has realised that his making fun of something that is serious and a great number of people will be pissed off with his effort. I mean FSI is making kind of racist jokes in his games but they;re done in a  very decent and appropriate way. At least mostly.
#6837
Quote from: MrParkle on Tue 13/11/2007 20:29:34
Finally an update:

There are a few things that most likely occur with every "serious" AGS'er:
1) a crash,
2) a 'find the missing ; or " in a +1000 line roomscript',
3) a fed up feeling,
4) the need to redo several rooms because you can do it better now that when you started,
5) ...
I experienced them all so I decided to take a pause for a week or two, three, fourish...

That pause is now a long-time-ago-memory so I'm glad to mention the following:
- Ground Floor and garden is near completion - which also means a demo is soon up and will be available via a direct link on it's website (which is also in post production).
- The file size, due to the resolution and color depth is growing every day. I guess the demo would be a 200Mb big file (includes avi sequences) and the entire game a witty 700Mb. Thank God for adsl or cable  :)

PS: Thanks to everyone who pm'd me for information and support. Love it.

I really hope this game isn't 700 mb. I cross my fingers for it.
#6838
I'll be eagerly waiting... :o I thought this game was off production. But an old style ressurection isn't bad..
#6839
Critics' Lounge / Re: Alien Portrait
Thu 15/11/2007 07:52:42
I suggest you try putting a different mouth. That might make him look more alien.
#6840
Critics' Lounge / Re: TMC walkcycles C&C
Thu 15/11/2007 07:51:40
Quote from: largopredator on Tue 13/11/2007 21:16:43
Thanks for the feedback. I think I'll be able to sort out the front walkcycle, so, on to the more pressing matters:

The up walkcycle.



I've gone through all other animations but this one before to fix proportions and clean up the lines, so it's still quite bad and very much like Eric's original animation. I've tried to make a new one but I haven't gotten past the first few frames yet, there's just something about this angle that makes animating difficult.

That's what needs to be improved somehow...The rest of the walkcycles are very good. This one is way stiff.
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