Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dualnames

#6861
Not bad at all.. I could rate it for a 9/10. Fits the style of the series very well..
#6862
That was for Rome. But anyway..
#6863
The Rumpus Room / Re: Best ROCK song ever!
Sun 11/11/2007 00:41:21
By the way, the GTA station was Dust featuring Tommy Nightmare Smith.
Songs on that radio
Kiss - Strutter
Two tickets to paradise
Running down a dream - tom Petty
White Wedding - billie idol
Horse with no name -  America
Barracuda  - Heart
#6864
The Rumpus Room / Re: Best ROCK song ever!
Sun 11/11/2007 00:39:11
Horse with no name
America
#6865
If you put it that way. Yeah I guess so.
#6867
Quote from: Nikolas on Sat 10/11/2007 11:51:34
Dimitri,

Just want to say that this is 1000% hugely improved upon your previous BGs (talking about the right pic). Well done on that!

Some ideas, as far as I can give them... The floor boards should be getting thinner the further from the camera it goes. It would give a definite sense of perspective (things look smaller the further they get).

The shadow (rather the light) is a bit unrealistic, in the manner that it's just a plug-in from PS, or whatever (unless I'm mistaken), and some light escapes and goes in front of the door, which would be impossible. Sadly, I don't know how to make shadows myself, so I can't help you there.

Still it looks fine, judging from your past BGs. :) Well done!

Nick, it really makes me happy that you liked the BG's.



Sylvr:
Well,people in the forums are complaining about photobucket. I'm gonna change to imageshack..

bicilotti:
Grazie. Devo dire che quelli tombi mi sembrano anche un'po strani. Credo che blender abbia la abilita di creare shadows. Grazie anche una volta per i suoi commenti. Spero che puoi capirmi.

JimmyShelter:
AGS for a strange reason when renderong the images increases brightness as well. So they don'tlook so dark. Try adjusting your brightness to see how it looks. Thanks for the useful comment.
#6868
I can't animate something so easily. The results I get when I try a lot are good but takes a lot of effort. Anyway, i'll give it a try about the background. I'll PM you.
#6869
Now you can. I've updated the links.
#6870
Wondering... why doesn't Yahtzee post himself?
#6871
Yes, you can use scaling.
put this code
cEgo.ManualScaling = true;
cEgo.Scaling = 200;

I'm not sure if the second line is correct.Anyway search your help for manual and scaling.
#6872
They show up for me.. You sure?
#6874
That's the second best mockup I've ever seen!!
#6875
Shut up already. And stop playing Crackwell
#6876
You sure? I mean no hard feeling but I'm using AGS and ,,,
God damn we're both right
LoseInventoryFromCharacter returns int
cEgo.LoseInventory returns inv item
Sorry. My fault.
But why does he get this

Error: LoseInventoryFromCharacter: invalid invnetory number

on the error message?
#6877
Maybe he is using AGS 2.72?

Which he is?
#6878
UPDATE 9/11/2007
-----------------------
I've been working a lot.
Anyway I've madescreenshot of which I'm proud of..

Also I like to announce that on the list of easter eggs lies an insult swordfighting mini game...
And for those that didn't get it the interactive hint system will be something similar to goblins
you can press space and then click on an icon if you want to see what you should do...it will be a spoiler. Whole solution will be given.. you think i should change the system to just give hints?
#6879
He was. On the first picture...
#6880
Tell me...


Done using blender


Yes Ben Jordan


Well. They sure look a little dark but some of you might have something to comment..
SMF spam blocked by CleanTalk