Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dualnames

#6921
Well, Haddas has accepted my offer for voice acting Dave Dell and his first sample impressed me..
Here it is:
http://files.filefront.com/DaveDellwav/;9012263;/fileinfo.html

And another sample
http://files.filefront.com/Dave+Dell2wav/;9012256;/fileinfo.html

He is also gonna compose some music for the game as well...
I'll post something when it's ready. But for the rest of you that know Haddas you know what he's aiming for..

Also we're having Natasha Miren(N.M.Music)
on board. She'll be the voice actor for Dr.Scobie and
will help us with the music as well.

sample is here:
http://files.filefront.com/DrScobiemp3/;9012269;/fileinfo.html

More info on Haddas and Natasha Miren here:
http://www.myspace.com/haddcore
http://www.myspace.com/natashamiren
#6922
Critics' Lounge / Re: Space Battle (WIP)
Fri 02/11/2007 22:02:52
Wow.
#6923
Which version of AGS are you using?
#6924
Check First Post...
#6925
Quote from: Radiant on Wed 31/10/2007 00:48:39
Quote from: THE REAL DUALNAMES on Tue 30/10/2007 20:49:38
That would be the smart and obvious thing to do. But what if you wanted to separate the speech vox file differently from the game?

I'd put them in the music.vox instead?


I thought you could only use play sound with sounds and they get compiled with the game exe right? At least I think they do. I'm using AGS 2.72 I don't know if Chris has changed anything
#6926
You could as well do this
messy code but whatevery
at the talk to character interaction put the following code
if (GetGlobalInt(1) != 1)  {
dialog[0].Start()
SetGlobalInt(1,1);
return;
}
if (GetGlobalInt(1) == 1) {
Display("I have nothing more to say to him");
}
#6927
Well, I always said I should post in here.
Today I am. Read the readme me file when you've extracted the rar file.
Have fun
Character art and BGS
http://www.esnips.com/r/hmfl/doc/5dd19ec0-85a9-48ad-a11f-e55c0ade5d6e/Free

http://www.esnips.com/nsdoc/5dd19ec0-85a9-48ad-a11f-e55c0ade5d6e
#6929
General Discussion / Re: Changing Nickname
Thu 01/11/2007 20:45:13
The manhunt was a success. No more dualnames except the true.
And I was about to pick lock SSH door!! Damn.
#6930
The warning has been given SSH,
lyrics and words make sense
twenty and four hours still remain
change your name or take the blame.
#6931
General Discussion / Re: Changing Nickname
Tue 30/10/2007 21:14:01
I would laugh to that, but my sense of humour isn't so low.

EDIT:
I'm not changing nicks. To all those that took the liberty of changing their names to mine a deadline of 24 hours has been given. Then the manhunt begins...
#6932
Here's my entry...


and 2x


It's a two-feet "Arnold"
Named after the known actor.
It's blind,deaf but can track preys through smell.
SPECIAL ABILITIES:
KILLS ANYTHING
HEIGHT: As tall as a second floor building.
PREYS: Humans, Bears, Boars, Cats, Dogs, Mices, Elephants, Wales, Sharks, Turtles, Tigers, Lions.


5 colours
#6933
General Discussion / Re: Changing Nickname
Tue 30/10/2007 20:57:13
Damn you SSH. Now I have to change my nicknames. By the way, you will soon be arrested by the police for using a registered nick without proper ... ::)
I was thinking of changing my name to something more different than Dualnames. I've found the ideal, the question remains not to what I'm gonna change my nick to but if I should change my nick or not.

EDIT: I'm gonna kill you all. Nicolas I know what you did last summer on these forums...
#6934
Gonna try the game real soon. I promise.
#6935
That would be the smart and obvious thing to do. But what if you wanted to separate the speech vox file differently from the game?
#6936
Actually , I inspired all this idea from the AGSH modules.
#6937
General Discussion / Changing Nickname
Tue 30/10/2007 09:10:06
Ok, I've had Dualnames for like 6-7 years. It's a good nick but rather boring and of no sense. I'm seriously thinking of changing it. You think I should or not? i know this might be a little off topic /stupid as well, so don't kill me.
#6938
Actually yes DengVat is a useful module for debugging. Anyway about the AGS console, if you care to put some work on the module and make some functions do that. Or post here or rather PM me if you want some function added. I've tried to add a line like Dialog 1 started, when a dialog starts but I couldn't script it, unless i went into every line before a dialog starts and put some line of code. i made this using AGS 2.72 so don;t be smart if there's something new added. But please do tell. i might have to upgrade it. We could create that scroll effect that these consoles have as well.
#6939
AGS Games in Production / Re: The Seven Doors
Tue 30/10/2007 09:01:31
Looking forward to see how all this goes. carry on.
#6940
UPDATE 30/10/2007
-------------------------

Well, you sure haven't heard how this project is going on for a long time.
We're currently in the part where the game is ready to go.
Ishmael is working on the music part of the game and I've been fixing things around.
After a personal message from Ishmael he has informed that this time of year is very busy but he'll get a chance to finish the music. By the way, our site is down.Yay.

Anyway if you care about beta-testing or proof-reading PM me or post here.
SMF spam blocked by CleanTalk