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Messages - Dualnames

#7001
Thanks anyway SSH. Someone please decide which thread to take out from two.
#7002
Quite easy. just add the video to the compiled folder of your game and add the line
PlayVideo("nameofvideo.wmv",1,1);

1 stands for audio from video and full size and 1 stands for video can be skipped by ESC key.
#7004
Good to know. But you do we go to that database?
#7005
Andail is just a poor bastard. He keeps posting in these forums about how fast he drew this, and that. My God. Your art skill is above many. Stop asking that. You know how many people get discouraged when they  see how good you can drow. Thank god , you haven't got on pixelation technique. Style looks good. I'd love to see some characters though.
#7006
You know, you're right. Maybe we've misunderstood each others intentions. I really I'm sorry. About the characters, well I owe you an apologise. They sure look like sticks. They're basically not part of the game but I really liked how they look. Though I have to say that the crazy looking woman needs many remakes below her neck. Gonna try on that this weekend.
#7007
I know Rui. Instead of getting random misses I'd rather have a hovering mouse. You know some people can real own with pistols in real life. They're called Cops.
#7008
Anyway , carry on. And change the topic's title.
#7009
Ok. The game was good. But I was really getting annoyed by the following. I target people and they don't get shot. You should add a SetGameSpeed slider and make this game open source. Or post your code. That's all. Good game overall.
#7010
Well you could try to import the first background(light) then import the second(dark) to the animated frames. Then add to the first time enter room

Setbackgroundframe(0);

Then go to the room open the hotspot/object where when the player clicks the room will get dark and add the following lines

if (GetBackgroundFrame==0) {
Setbackgroundframe(1);
}
else {
SetBackgroundFrame(0);
}
#7011
Wow theatrx and I thought since I thought you were pro at programming that your post would be much more complex. Shame on you. ;D Guess big minds can't solve small problems.
#7012
So you 've soldved your problem? Please change the title if you did so we can know.
#7013
Quote from: Nikolas on Sat 13/10/2007 10:26:42
End of story?

This sound like the begining of a noir film or something. What a story about a nick... ;)

I'm gonna publish the whole story if you like.... :P
#7014
Quote from: not with a bang. on Sat 13/10/2007 16:56:39
Dualnames,

I really like the backgrounds, particularly the top one.  The use of color is pretty arresting throughout all of them, although the perspective is a little wonky towards the top of the middle one (it seems to lose consistency with the bottom 2/3 of the picture).

As for the characters, they look interesting, but I'm not sure how well they fit in with the backgrounds.  You seem to have a pretty strong talent towards using polygons with solid colors (ala "Another World"), and it would be neat to see the characters in the same style.  More specifically, they look a little pixel-y now by comparison to the backgrounds, which will make them look flat when they are combined.

Wow. That's the best comment I've ever had. I loved the game(Another World)and always thought its graphic style was good. Glad I reached that level. I'll take those considerations in mind. But if you could make a remake so that I can understand better , it would sure be nice.
#7015
Actually R4l? People said they liked the change on my style and I changed it. And by the way there is scaling you know? If you insist on your idea about my style check the forums a little back.


Quote from: 12431 on Fri 21/09/2007 13:48:08
I like the theme a lot. Looks pretty simular to my style way back when I was a pixel-addict. but to begin with, I would suggest you stay off the filters. On pixels they tend to make the picture flat. And the perspective is off, I would suggest you read a bit about the subject. Other than that, I can't wait to see the result :-)


Can someone be definite about my art skills? Are they good enough to make you wanna play the game or should I hire someone else?

Quote from: Steel Drummer on Sun 16/09/2007 03:25:59
Dave's sprite and animation definitely look different than the other characters. It's a lot better! Are these all going to be for Lone Case 3 or whatever?

Quote from: Oddysseus on Fri 14/09/2007 05:24:43
I do have to say that this background is much improved from the backgrounds you've posted here in the past.


#7016
DEMO AVAILABLE:
Check the demo(Changed a lot)
http://www.adventuregamestudio.co.uk/games.php?category=0&action=detail&id=924&refresh1189033748


The game is also using keyboard shortcuts.
Changed many things. Check it out. Actually if you could help me with the parser text part it would be good. Tell me what did you type and you expected to have an answer so that I can make this game real better.
#7018
I've posted before but what the fick i can abuse more of those rules. I had so many wonderful nicks: NarIthan, Kurt4294(wrong date by the way), JustLedZep and I chose dualnames. Dualnames stands for my two surnames. My full name is Jim Thanasias-Spanos. So dual names. I could choose twonames but I was so lame that I chose dualnames. My name is Jim "Dualnames" Span because I hate my first surname then a basketball player called Vasilis Spanoulis had a nick : V-Span so I chose that. End of Story.
#7019
Completed Game Announcements / Re: AGS JukeBox
Fri 12/10/2007 21:09:59
Let's all clap some more, I mean i've seen wrong posts... but geez...
#7020
It sucks. Whatever Andail. Are you blind or something? It's perfect , you don't need to fix anything. Reminds me a little bit of Dagobah... hehehe. Carry on , you;re a natural.
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