It is 16 bit color game.
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Show posts MenuQuote from: AdventureMan on Sun 22/07/2007 18:21:08
Thanks, but where can I find the poison at the hospital? I haven't found it yet. The things I've found in the hospital is some bandages, a professional card and a syringe plus the keys I found in the door to the room I woke up in. Any kind of help will be appriciated, thanks in advance..
Quote from: Rui "Trovatore" Pires on Sun 15/07/2007 20:46:39
And in the relevant hints and tips forum the confusion continues. And in the readme file the site listed as the game's website, www.shoryukencorp.hv12.info, seems to lead nowhere.
My guess is, the "demo" info is old info that didn't get updated and this is a full game.
And while I'm at it, I've played some of the game and can now comment:
Dualnames, your ambition is obvious. You aim high. That's great, it shows. What you have to do now is polish, polish, polish. A lot of the game is still "rough" around the edges:
- The inventory takes a bit too long to close. That's annoying.
- The notebook doesn't seem bug-free - I get to ask about a subway accident right at the very beginning?
- Interaction text is non-existent. Picking 6 different messages and scrolling them around is *not* a solution.
- The very first puzzles, the ones you have to solve before you can go to bed at the beginning, are way too obscure. There's little logic involved - which isn't a problem if you want to force the player down a certain narrative. But in that case, hint the player more. The whole TV puzzle in itself is just... weird.
Just got as far as the hospital, and the lack of interactions as stated above have made me pretty much give up on the game. Don't take this as offence, but rather as a pointer: you've now learned one of the things you can't shirk from in development.
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