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Messages - Dualnames

#7101
It is 16 bit color game.
#7102
It opens the gui without fading it then it closes it.
#7103
Who was the first non moderator that posted on your topic?

mine was Manic Matt. Here check it out.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29930.msg376119#msg376119

Nah, just kidding but that was Manic Matt first post. He even dared to put some screenshots. It took me a year to get a good hosting site.
#7104
I've tried it.
The GUI is completely fade d out at the beggining(before fade in)
gGui1.Transparancy=100;
The fade out  works.

int trans = gGui1.Transparency;
while (trans < 100) {
  trans++;
  gGui1.Transparency = trans;
  Wait(2);
}

The fade in should be like

int trans = gGui1.Transparency;
while (trans != 0) {
  trans--;
  gGui1.Transparency = trans;
  Wait(2);
}

But it's not working.
#7105
I've been trying a lot. I want to make sort of a credits part. Where something is faded in then after a sec it's faded out. If it can be done through a credits module please redirect me to it.
#7107
Wow look at that. I'm so embarassed. He hear the indy theme? Grammar yay!!!
#7108
My very first post was locked. And it was the worst post as well. I'd love to search over the forums but you could ask Darth for more info, he still curses the day he saw my name. He was hanging out in his room with a pipe, and he saw my name with the edge of his eye and said..."Hmmm strangers in my town. I hate strangers they 're always up to something bad and they always bring trouble."
#7109
Hints & Tips / Re: Lone Case
Tue 24/07/2007 20:36:50
Spoiler
About the doctor autority form you have to speak a while with the undertaker.
[close]
. About the patient  application
Spoiler
go to the nurse. There there is a fire use nail polish remover on fire. To get the nail polish remover you have to look at the drawer on your room in the hospital.
[close]
#7110
NON AGS:
MI2
Guybrush says: "People don't recognise me that's why I carry this."
AGS:
Automaton(the one with the scientist):
He trips on something so the robot he was holding falls  and opens a big hole on the floor so he says:
"Great, just great. Ten years working on that robot gone. 15 years building this facility and it falls apart. Great , just great"
#7111
Hints & Tips / Re: Lone Case
Mon 23/07/2007 09:36:40
Quote from: AdventureMan on Sun 22/07/2007 18:21:08
Thanks, but where can I find the poison at the hospital? I haven't found it yet. The things I've found in the hospital is some bandages, a professional card and a syringe plus the keys I found in the door to the room I woke up in. Any kind of help will be appriciated, thanks in advance. :).

Spoiler
Go interrogate undertaker about boss's death that will get you the poison
[close]


Spoiler
The undertaker is on level C on the elevator. You'll have to use the keys to unlock the elevator button then you can just interact on the button
[close]
#7112
Critics' Lounge / Critic on my Music
Mon 23/07/2007 09:30:29
Well, I've made some music. I play the guitar for three years now. Tell me your opinion.There are 5 songs(midi).
Here:
http://rapidshare.com/files/44503884/Music.rar.html
#7113
I'd like to kiss the guy who started this post. OK, I've been rethinking of Rui's comments ("Your game needs polish, polish, polish")
And this thread as well.
So I polished my game. And I'm quite glad with the result. Plus I made all backgrounds and character art and animation for the sequel. Still, this will remain my last project. I will carry on with game industry but only helping out other people's project.
#7114
UPDATE
LONE CASE HAS BEEN POLISHED!!!!!
Download it HERE:
(4233kb)
DOWNLOAD LINK:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=903


Special Thanks to Rui Pires.
#7115
The Rumpus Room / Re: I LOVE MARK LOVEGROVE
Sun 22/07/2007 05:36:31
Since no one here was straight on this matter, and I haven't violated a forum the last days %coughs% hours , I'm gonna put it the right way....

DID YOU GUYS HAD SEX OR WHAT? WE"RE DYING OF CURIOSITY SO WE'RE MAKING UP STUPID YET SMART JOKES.
#7116
Well, I'm not so much of a patient guy, but I've been in production of a game the last 5  months then because I didn't write some interactions and because my other games weren't that good nobody except a few like my game. And I've put one hell of a n effort to this one. I don't know sometimes I think I should stop production of the sequel but I say to myself that quitting is the easy way. So when Lone Case 2 comes out I hope it will blow your minds off. Because I have decided that this would be my very last game.  Fails or Not it will be my last.
#7118
You have downloaded the game the first day. That's why you have the subway thing. I reuploaded the correct file 7 hours later, correcting some bugs. Just to ensure it if you go at the hospital entrance you'll see that the fire on the table isn't animating. About the Tv puzzle I corrected it as well. At the first time dialog I made it more clear that the bartender is way distracted on the television. The notebook has no other purpose as an item than looking on it. Maybe I should have made it in some other way. I'm sorry that the very first version was a little bit buggy. Just to make this clear. When you start a new game and without entering any other place , by opening the notebook you have a subway accident. Cause if you do, you probably have downloaded the first version, otherwise I have accidentally enabled it.

EDIT: Thanks about that TV thing. I corrected it as well. So when the player tries to turn it off, the bar man says: "Don't touch that."
#7119
Hints & Tips / Re: Lone Case
Mon 16/07/2007 22:39:04
I'm about to. Probably suckiest of my ideas for a puzzle. Hint
:Use nail polish remover(drawer in hospital room) on DVD case.
Spoiler
you'll then get ink traces. Use them on his card and there you go.
[close]
I'm sure when you say the spoiler you'll say... WHAT THE F&^*^ is he crazy or what I mean sucky game because one of the puzzles is wicked. Remember MI 2(Jojo as a wrench).
#7120
Quote from: Rui "Trovatore" Pires on Sun 15/07/2007 20:46:39
And in the relevant hints and tips forum the confusion continues. And in the readme file the site listed as the game's website, www.shoryukencorp.hv12.info, seems to lead nowhere.

My guess is, the "demo" info is old info that didn't get updated and this is a full game.

And while I'm at it, I've played some of the game and can now comment:

Dualnames, your ambition is obvious. You aim high. That's great, it shows. What you have to do now is polish, polish, polish. A lot of the game is still "rough" around the edges:

- The inventory takes a bit too long to close. That's annoying.
- The notebook doesn't seem bug-free - I get to ask about a subway accident right at the very beginning?
- Interaction text is non-existent. Picking 6 different messages and scrolling them around is *not* a solution.
- The very first puzzles, the ones you have to solve before you can go to bed at the beginning, are way too obscure. There's little logic involved - which isn't a problem if you want to force the player down a certain narrative. But in that case, hint the player more. The whole TV puzzle in itself is just... weird.

Just got as far as the hospital, and the lack of interactions as stated above have made me pretty much give up on the game. Don't take this as offence, but rather as a pointer: you've now learned one of the things you can't shirk from in development.


Rui as always thanks for your rough yet useful comments.
For the readme yeah i forgot to change the contact info part. As for interaction yeah, your so right. I wanted to fix it in some way and actually I could but as always I rushed on getting this one out. Though the production of this game took me about 5 months. The puzzle of the TV , was probably the most clear in the game. You enter the bar and you want whiskey but the barman forgets to give you one and if you talk to him he seems highly obsessed with that TV. Unfortunately my games , i think , have the best part at the end or somewhere else but I just can't like make the player get there, have a reason to finish the game. The inventory closes when you get the mouse off the inventory which takes 20 loops to close(half a second). Someone pointed out that mouse inventory problem because he doesn't have middle click , I forgot when examining dave to set mouse position on inventory gui.  The game is not a demo by the way. It is full. I forgot as how stupid I am sometimes to make the readme file. As i usually do, it was a sloppy job. But I reasure you this game wasn't. About the interactions monkey island 2 had the same thing , I don't remember anyone pointing out. Not that my game is Monkey Island. I don't have such a high opinion for myself. Ok I'm about to reupload a version of the game if RUI is more specific about the notebook.


EDIT: Ok, I reuploaded the file. When Rui informs me about that notebook I'll fix it. I fixed the printer interaction. Into something that you can't fix the printer so try some other way.
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