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Messages - Dualnames

#7141
Well, since I read this article I made a dott parodie on my game Lone Case. Thanks for the inspiration Cyrus. The scene I made parody of is where Tentacle say i feel like I could "Take on The world"
#7142
I know about the XOR operator.

A    B     Y
0    0     0
0    1     1
1    0     1
1    1     0

When A and B are different Y equals to 1.
#7143
Awesome . Thanks Monkey.
#7144
I'm probably be called a newbie but what the heck, well I checked your module. I read all the txt file. And managed to encrypt a video of me using the keyword "deadaswell" and the file from shoryuken.wmv was made to shoryuken.scbr(just an extension I came up with).
  Probably from what I've read I can't encrypt videos. Can I? Please write an example code. Thank you.
#7145
Lone Case: Locomotive Breath
Released
#7146
Ok, well ever played CMI?
In some rooms you could double click at a door (the cursor changed shape over that hotpsot) and you entered the room instantly.
I tried to do something with timers but it can't work.
I don't have any troubles changing the cursor, so don't bother helping me with that. I just have  a problem with making a double click.
Feel free to make a code using Timer module.
#7148
General Discussion / Re: Game Development Team
Mon 02/07/2007 18:04:06
I'll kill this but everyime I get someone to work with me I end up alone or fired. Good luck.
#7149
Still in plot. Though instead of finding him alive you reach the office and he is dead already. I added a whole hospital building. Morgue, Reception , Elevator, Management. The dialogs are working fine. Cult in a way, but not hilarious. I know I shouldn't post this here, but I would like a sample of a dialog between a cop and the undertaker. I think Lone Case2 would rock, but I'm not sure Lone Case 1 will be so good that people will check out Lone Case 2. Hopefully they will.

The GUI:
Like Curse of Monkey Island.
#7150
Ok I named my company Sho-Ryu-Ken corp.
Site here:
www.dualnames.netfast.org
But I have trouble making a right logo for my game. I wanted it to be like old Lucas arts logo were. Meaning , for example in Day of the Tentacle at the end the gold guy leaves and purple tentacle takes it's place.
  My game Lone Case is mostly about locomotives and cops. Go to the in production forum for more info. http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30181.0

Please help. I am getting desperate.

Can please at least get pointed to somesite where I can find surrealistic art of trains?
#7151
AGS Games in Production / Re: Lone Case
Sun 01/07/2007 01:09:04
UPDATE 30/6/2007
-----------------------

UPDATED STORY:
Dave Dell, once a glamorous detective, is now a dull and bland vision of himself, drinking himself out of his misery in The Swigging Bushman every night. With no friends, he travels to work every day with a scowl on his face and dark bags under his eyes.

Years ago, he put a man named O'Riley in jail. But this man has escaped. And this time he has a nuclear device on a train. Will he be stopped?
Or will the train reach it's location?

Game Features:
1)CMI-like control.
2)Notebook (Discworld Noir).
3)4 different endings. All depending from dialogs and order of puzzles solution.
4) You can solve all the puzzles in the game in different order.

The game progress is:
- graphics 60%
- puzzles 40%
- scripting 53%
- music/sound 35%

1)Changed control mode from Sierra-like to CMI-like
2)Story outcome decided
3)Boss's death scene improved.
4)Remade the intro.
5)Added 3 characters(art, animation ecc)
6)Reached 20 rooms.
7)Added many modules(including Face, Multi Response, Lake and FirePlugin).
8)Dialog Writer(Azzure Wolf) is fired so I'm still alone on this project.
9)Decided release date
10)Composed a song for the series.

RELEASE DATE :
1st August 2008

Please comment my changes, and the subtitle of the game.
#7152
Well, I made front and back talking animation. but I'm having a problem with side animation. anyway thanks.
#7153
Ok, I've been searching the forums a lot. But i couldn't find a working link for a talking tutorials. And searching google wasn't even close. So can you post a link please. I want to know how to make animations for a character in a style like Day of the Tentacle. Thank you.
#7154
Hey just an idea this could end up like a poplular thread. Where people ask the same thing as Buckethead here did.

And a quote for you(being sarcastic)

"Buckethead, and you think you have a lousy nick."
#7155
I made a funny looking arrow. When i say funny I mean a cartoony like. Oh well, I can't describe one you have to see it foryourself. Boyd's idea though got me into thinking it again. You mean the typical Lucas Arts crosshair. Like Full throttle?
#7156
Since you said it yourself Andrew, I'd love to be in charge of picking the game of the month. Let me know.
#7157
Something smaller. The club isn't bad idea though.
#7158
Adventure Related Talk & Chat / Cursor help.
Wed 20/06/2007 00:27:43
In this project I'm working on , Lone Case that is, I decided to use CMI style GUI. I've made the verbcoin gui awesome, but I need a cursor. I keep making new ones but I just can't figure it out. For more info on the game go to the in production forum and find Lone Case. In CMI , Guybrush had an X for main cursor. What should a cop have? I made a badge for the verbcoin. Cursor seemed to be the easiest part. It's quite the opposite though. So help me please. Or point me towards the right path. Thanks everybody.
#7159
I'm posting this formallly. Could i take charge on making the pick of the month and not picking my games despite being so overwhelming. Please. I'm not kidding here. I'm asking this seriously. Let me know.
#7160
General Discussion / Re: Hosting Help PLease!!
Mon 18/06/2007 23:34:26
ManicMatt you're just a crazy lunatic guy and I don't want you to post in my threads. Each time you post, I get into Dr Fred's time machine and do those dizzy time travels, to prevent you fro posting. And you just can't seem to stop. You did it again mate.
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