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Messages - Dualnames

#721
Quote from: Sunny Penguin on Thu 09/01/2014 21:40:14
Hey, played this a couple of days ago and completed it, but didn't get round to telling you how cool I thought it was. Loved the bleak and sinister atmosphere, just the right amount of pessimism for me. Meh, who am I kidding, more would have been nice. The music was really a perfect match and provided a nice level of creepiness. Anyhoo, ultimately what topped it for me was the film noir writing style. More of this please.

Thanks for playing. I'm really glad you liked it, thanks for your kind words. Concerning the music, nemo contributed a track which I split into two parts and then edited and sampled over. Those parts are audible at the room with the flashlight.
#722
Spoiler
Just look at the newspaper 3 times and pull the covers
[close]
#723
Wonderful wiki page. I came across it recently, good job.
#724
Hey guys, I was thinking this, and I might as well throw it here, I haven't done anything I'm just putting this out for discussion.

I was thinking of using a donate button or some sort of payment, the same way we did with the bake sale, and have people donate towards some cause. The highest donors, let's say a limited number like 30, would get the chance to be in the AGS awards via the ceremony game. You guys think this to be stupid? Or perhaps not interesting enough?
#725
Thank you.

Spoiler
Fuck you
[close]
#726
Code: ags

function repeatedly_execute()
{
InventoryItem*item=InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
if (item!=null)
{
//animate cursor here
}
else 
{
//restore cursor graphic to normal
}
}
#727
The Rumpus Room / Re: Happy Birthday Thread!
Wed 08/01/2014 05:02:01
Happy birthday m0ds, ill always love you for the McCarthy Ronirods.
#728
Explaining the impact Ghost has left to me as a member of the AGS community after first meeting him, and our general talks over the years, would take forever. A wonderful person, a mentor to my favorite AGS member, and an amazing game designer. Originally I first talked to Ghost after apologizing about demanding DITA (Daemons In The Attic), now I can safely say, he has better projects coming up. The only man with the courage to pull a Yahtzee and come back. To haunt.

And here it is
http://ags-ssh.blogspot.gr/2014/01/interview-part-21-ghost-town.html
#729
So, here's my entry.

DAKOTA


Screenshots:

Story:
Dakota, is a horror game with a bit of investigation.
Taking place in a motel, on Christmas Eve in 1962, Dakota, Minnesota, the game tells the story of an unsolved case, narrated by the only survivor of that night.

"One man dead by a 6 bullet revolver."                                                                             
"Any reasonable man, would have categorized this as a hit and run. I know I should have."
"But I found seven darn bullets on the body."                                                                       
"The shots were not apart, and everyone witnessed that they barely separated each other."


Features:

  • Simple left-click interact/walk - right click examine interface
  • Several GUIs to spicen up gameplay
  • J-RPG inspired artwork and visual style
  • Horror gameplay
  • A story told from three perspectives
  • Pretty particles including rain, noise and snow[/i]


Thanks For playing, please let me know what you think.
#730
Screenshots:
Story:
Dakota, is a horror game. Taking place in a motel, on Christmas Eve in 1962, Dakota, Minnesota, the game tells the story of an unsolved case, narrated by the only survivor of that night.

"One man dead by a 6 bullet revolver."                                                                             
"Any reasonable man, would have categorized this as a hit and run. I know I should have."
"But I found seven darn bullets on the body."                                                                       
"The shots were not apart, and everyone witnessed that they barely separated each other."

Features:

  • Simple left-click interact/walk - right click examine interface
  • Several GUIs to spicen up gameplay
  • J-RPG inspired artwork and visual style
  • Horror gameplay
  • A story told from three perspectives
  • Pretty particles including rain, noise and snow[/i]
Team:

Game Design, Artwork, Coding, Music & Sound Effects: Dualnames
Music & Sound Effects: qptain_nemo 
Testers: LostTrainDude, selmiak, qptain_nemo, bicilotti, Construed 


Behind the development:
The game originated behind an idea I had whilst watching Planet Terror. I found the character Dr. Dakota Block played by Marley Shelton to be wonderfully interesting, and thus wanted to perhaps do the same. Combining also Now You See Me's plot, it's a mix. The references on Rodriguez's movie are all over the place, and I hope appreciated. Concerning the development in general, I've modified several of the modules used here, and I'm also using a Walking Dead choices interface at some point in the game. The ending song played in the credits references my previous game, Retina as both ending songs authors were affiliated and influenced each other. Concerning the music, it's mostly done by me, though qptain_nemo being pressured time-wise by other choices provided one song, which I edited and split into two.


Thanks For playing, please let me know what you think.


TAKE ON DAKOTA BY THE CAT'S LADY AUTHOR
After my and James' recent talk about pros and cons of Dakota, Dualnames kindly let me have Dakota's build so I could play with  it, as an experiment of sorts, and I figured I'd turn it into a different- yet very Dual-like, game. It's short and creepy, and I tried to stick only to the assets that were already there (which wasn't entirely possible and I ended up rebuilding each room... but I tried;) )

The author of the game gave me the permission to post it on the forum, so here goes: DAKOTA REVISITED.

#731
There I am realizing how good this game is. It has CANON.
#732
You simply import the module after downloading it from here.

http://duals.agser.me/Modules/Typewriter.zip

I've added some extra functionality. Check the header of the module for information and examples.
#733
This is a silly discussion, frankly. Basically, we should let WHOEVER is the nice guy around and hosts the AGS awards to decide. Imagine if we had the same discussion about MAGS when I took it to its great game-frenzy making form. MAGS would still be about making a game a month, wait for the next month to vote, then make another. And that gave the ability to increase deadlines.

So, if we could please end this. Like the MAGS, the AGS awards should have one ruler, that should decide on all the bets, and that's the host, and there has been no respect towards that.
The host of the awards is what makes the awards what they are. If it wasn't bici, there wouldn't be an AGS irc ceremony game, the awards wouldn't be so organized and bicilotti wouldn't feel so drained. He has done a terrific job trying to keep controversy and be a just coordinator of the awards. I know putting Primordia may have been a wrong choice, but the team felt really stupid, when we forgot to last year, so I put it up and thought why not put it for nominations. It's not an attempt to get awards, it's an attempt to let people vote for it. If I cared about awards, the game would have been added to the database already, and I wouldn't bother spending time to fix bugs and go through feedback along with Wormwood studios.

Me, Mark Yohalem and Victor Pflug, along with Dave Gilbert, Nathaniel Chambers, and everyone that worked on this, worked hard to get a game done. I spent 2.5 years of my life coding. I didn't do it to get AGS awards.
#734
Imma de-notify myself from this. :grin:

As far as I remembered the eligibility was the date. I asked bici in irc if that's still true, he said yes, I explained the situation, he said fine by him, i added the game to the database to win all the awards and then brag about it on my twitter.
#735
This is top notch stuff!!!!!!!!!
#736
Ahem, let me intervene, but I've kind of withdrawn the game, since Andail pointed out it may end up having heated discussions. So why are we discussing this?
#737
Somehow

I already have the extra images available.


perhaps it's related to my admin rights (me being a moderator over at modules)
#738
Quote from: DoorKnobHandle on Thu 02/01/2014 12:38:36
So what's pink and 'burrows' when it's cold... Hm....

Spoiler

8=======>
[close]

Imma report you so hard-on right now.
#739
Already responded by Khris, but I'm just gonna suggest a barely different way. Identation.

Code: AGS

// Dialog script file
@S  // Dialog startup entry point
 if (Game.DoOnceOnly("talk_to_archie"))
 {
 cArchie2.Say("Step Right up! Step Right up here son! Let me take a good look at ya!");
 cSam.FaceCharacter(cArchie2);
 cSam.Say("Wh-");
 cArchie2.Say("The name's Archibald Ferris, Ferris Goods and Wears. \"There's none so fair as Ferris Wears!\" Now what'd ya say your name was?");
 cSam.Say("Sa-");
 cArchie2.Say("Archie2: Oh, no matter! No matter! We're all friends here! Now whattya say friend!? Where ya headed? What'll you need? I have it all right here in my cart,    guaranteed!");
 }
return
#740
Okay, here follows a teaser if whoever is in charge and Ponch of course approves of it.

Initially a parody of Blade Runner, as it progresses it forms into something else entirely. Ponch released a few episodic short games, before releasing Barn Runner: Forever Friday Part 1, showing that the universe was already well-fleshed. Words and sentiments, can't describe the craftsmanship that Ponch will always deny, if ever attributed concerning the story elements resolving around the Barn Runner Universe. As Pythagoras once said "The beginning is half of the whole", and this holds true for the Armageddon Eclair. Sci-fi dystopian neo-noir 80s retro good-cop vs bad-cop boogie dance anti-hero SAGA; or Barn Runner.
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