Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dualnames

#7201

Well your problem is solved?
#7202
Quote from: petaglair on Wed 18/04/2007 00:16:11
ok thanx
sounds so simple actually.

Pétaglair

Good now please change the subject to solved if you don't mind.
#7203
Well, I just love those games, so wicked original so movie parodies so perfect basically my favourite is DiscNoir but the rest rock the s&* out of me too. Rincewind is just one funny game character. The first game of the series is damn cult, just look at death with the glasses an all that. What can I say, just play them even now they still look awesome.
#7204
Hints & Tips / Re: Lone Case
Wed 11/04/2007 17:24:20
Thanks for downloading the game , if someone finishes the demo he is free to put a walkthrough. I must admit that there is not enough freedom in the game, but I'm working on it. Hope the puzzles are not wicked as in my last game.
#7205
Well we got ourselves some forums and the site will be up soon.
but enough with it. See the forums here and make as many posts as you like.


http://srk.forumup.org
#7206
Rule number one of fiction

Sucks
Anyway I wanted to make a nightmare that is funny. and i think I did. It's pretty weird and of no sense at  least for the demo, but nightmares are this way. Weird and non sense. And no it doesn't  do anything with plot except that when you wake up you  have a star wars dvd case lying next to you.

just to let you know i'll explain the nightmare.
you go to the stairs then a dream sequence happens. the player finds himself in a maze. I'm not gonna reveal the way out.
Anyway in some of the maze rooms something happens then you hear a riddle if you respond correct you get an item when you get all the 3 items.(Indiana jones's whip, Luke's saber and sword of annihilation you move to a room where after a short yet kinda funny talk with a green eyed rat you have to escape the room upon escape you see a lightsaber sceen and you wake up at the bar with a star wars dvd case lying next to you.
#7207
General Discussion / Re: Website malware help?
Wed 28/03/2007 21:03:20
Well, contac google and write the following:
YOU SUCK!!!
#7208
Well, there is a thread already but since it's been dead for so long adding this there would be a violation to the forum rules.

Well, I remade the game and reduced his size from 17MB to 5Mb. It's not that it has so many changes but a bug that no one found was corrected and he sprites look better now. Men of low moral are animated.

Well here it is:
http://files.filefront.com/micodrar/;7057479;/fileinfo.html
#7209
http://pc.hrej.cz/plne-hry/adventura/2d-adventura/shoot-my-valentine/

http://www.freegame.cz/game.php?id=6668

Well, I got those two links but I can't read em though from the rating they look grim. Anyway if somone can translate them for me it would be great thanks.
#7210
First about true color I don't know I 'm always using 16 bit.
Seeing a 208 demo game is a thing you don't see quite often.
Just be patient and re-vise your game many times until it's perfect enough.
Be seeing ya. Always happy to help.
#7211
Well, I found the source of all evil here.
And a way to make your demo very short.
And those links also.


1) The source is the game's resolution 800x600. My game is 640x480 and when I add a background my game gets half a mb bigger. Imagine yours.

2) About the links you need to have only 3 links. Which should be the following
a)your game files without speech vox and music vox.
b)speech vox alone
c)music vox alone

3)Importing the background images may delete your walkable areas and hotspots so making them to PNG and then re-making the hotspots and walkable areas for 208 is like a hard job to do. So just make a demo with lesser rooms. whcih means that you willl have to stop the scenario a bit earlier. I hope you have understood my point here.

#7212


Only the logo music was something memorable from my game? That's.... good , i guess.
#7213
Well, I did not know where to post this so move it if you want.
Anyway I've been trying hard but guess it's alll greek to me. And I'm greek by the way. So can anyone cut this video
http://files.filefront.com/Shoryukenwmv/;7010395;/fileinfo.html
to frames and upload the frames somewhere and give me the link?



#7214
Quote from: Nikolas on Sat 24/03/2007 00:03:25
I'm really sorry for saying this but:

Who would download a 406 Mb (!) beta/demo? For some reason AGS games do not end up this big. You must be doing something wrong!

Second,

You are obviously looking for people to check your game for bugs. It might be best to advertise that you're searching for beta testers instead of having people 'accidently' downloading 0.5 GB only to find out that the game is full of bugs, potentially.


I don't want to be cynic but imagine the FULL GAME size.
Just to help you and me save space for your game first try and use the sprite manager and delete any anused sprites.
Then...
One question. How many rooms are there in the demo?
4000?
Or maybe you have a speech vox and a music vox. Well try and use a program called Audacity and convert all your music files from Mp3 and wav to Ogg. That will dave up al lot of space. And do the same with the speech files. The program is very easy to use. you just open a file and select file--> convert to Ogg Vorbis.
and thanks to Chris Jones it works with AGS. Also if you have cutscenes try and make the video files with less resolution and bit rate. I'd love to check your game but I hate a game with no sound and music. Also try and find midis for your Mp3 files. That will save up a lot of space. Well I hope I've been helpful. And please delete some links it's like .. I don't know.
#7215
Quote from: Ashen on Sat 17/03/2007 22:07:44
Glad you've sorted it, but can I ask how exactly?
Can you post the final, working code for anyone who might need it in the future?


Blast that. But ok

Here it is.

First make this function at global script
Code: ags

#sectionstart user// DO NOT EDIT OR REMOVE THIS LINE
function user(int parameter) {

  if (parameter == 1) {   
  if (IsButtonDown(eMouseRight)) { 	
	     SetTimer(12,1);        
    }
    
  } 
  else if (parameter == 2) {  
        if  (IsTimerExpired(12)) {        
           SetActiveInventory(13);                     
    }

  }  
  
}
#sectionend user// DO NOT EDIT OR REMOVE THIS LINE


Then import the function via script header then add to all rooms you want at the repeatedly execute the following

Code: ags

 if (player.ActiveInventory==igun) {
        GUIOff(2);
        SetCursorMode(eModeUsermode1);
        user(1);
        user(2);
      }


This triggers when the gun is selected by the user.

#7216
your problem is quite simple you've add a message to something but the message and that something are in different rooms. Use Display function it's better than messages.
#7217
Well everything would be easy if you could add your own cursor modes but hey, chris is doing his best.
#7218
As an ellinas. I say way to go. By thw way you seem to have a fast mirror there. 414 kbps
!!!!
I am wondering if you could host a file of mine.
#7219
EDIT
______
Well this project has been cancelled since after research it ended up as an unrealistic target to be achieved.

I am sorry I had to dig up so please excuse me. fell free to lock this.
#7220
since I made myself a monkey island(not worth downloading anyway) you should see the M:I:2 sort of like mission impossible.  And the MI lost years look hell like CMI. which means it ought to be awesome.
SMF spam blocked by CleanTalk