Well your problem is solved?
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Show posts MenuQuote from: petaglair on Wed 18/04/2007 00:16:11
ok thanx
sounds so simple actually.
Pétaglair
Quote from: Nikolas on Sat 24/03/2007 00:03:25
I'm really sorry for saying this but:
Who would download a 406 Mb (!) beta/demo? For some reason AGS games do not end up this big. You must be doing something wrong!
Second,
You are obviously looking for people to check your game for bugs. It might be best to advertise that you're searching for beta testers instead of having people 'accidently' downloading 0.5 GB only to find out that the game is full of bugs, potentially.
Quote from: Ashen on Sat 17/03/2007 22:07:44
Glad you've sorted it, but can I ask how exactly?
Can you post the final, working code for anyone who might need it in the future?
#sectionstart user// DO NOT EDIT OR REMOVE THIS LINE
function user(int parameter) {
if (parameter == 1) {
if (IsButtonDown(eMouseRight)) {
SetTimer(12,1);
}
}
else if (parameter == 2) {
if (IsTimerExpired(12)) {
SetActiveInventory(13);
}
}
}
#sectionend user// DO NOT EDIT OR REMOVE THIS LINE
if (player.ActiveInventory==igun) {
GUIOff(2);
SetCursorMode(eModeUsermode1);
user(1);
user(2);
}
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