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Messages - Dualnames

#741
Fourthed. I mean Barn Runner wins all. May I write the teaser for it? It would be of greatest honor.
#742
Concerning to what has been said, the team forgot to put it on the database, and were terribly busy with its release, it completely slipped our minds. I would prefer to have competed against Resonance and Cat Lady. This is not an effort in any way to gain AGS awards for the sake of getting them, I added the game yesterday, and since everyone appears to make this a bigger deal than I intended, I officially would like Primordia not to partake in the AGS Awards of 2013, and any votes toward it, please be ignored.
#743
Hello,

My name is James Spanos, but everyone around here calls me Dualnames. Anyhow, I've worked on many projects mostly excelling in coding,
including Primordia


, Cat Lady and Downfall
, creating innovative ways for you to present your story and improve your game design.
Besides AGS I'm also working on several other engines, so if what you want is outside AGS, don't hesitate.

If you want to work on something serious and with prospect, do contact me either via Private Message or via E-mail (ledzepforever@gmail.com
#744
Pretty sure, but the game was never in the database. I asked bici, and he said it's eligible. Now if and whether it should morally be here, is a good question, my main concern was to finally bother to add it to the database, if anyone feels it's injust and wrong, please take this via pms and I shall inform bici not to count the votes Primordia gets (if any).
#745
To find a project to work on with others.
#746
AGS Games in Production / Re: Grim Quest
Wed 01/01/2014 09:50:02
Great, I shall download as soon as possible.
#748
The Rumpus Room / Re: 2014 here we are!
Wed 01/01/2014 09:47:19
Happy new year!!!
#749
Here comes the biggest plotwist in the history of plotwists. Give me a couple of days, and it shall arrive. I've always loved this poster even though we went with something different.
Apparently.




Available here (The game's entry page in the database)


Plotz:

Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.

Features:


  • An epic storyline about the extinction of the human race
  • Voiceover work starring fan favorite Logan Cunningham (Bastion) and Abe Goldfarb
  • Gorgeous post-apocalyptic setting handdrawn by Victor Pflug
  • Optional puzzles – learn more about the world the more you play
  • An amazing soundtrack by Nathaniel Chambers, embedded around a music system similar, never before or after used in an AGS game
  • Millions of references and nods to cultural elements
  • Commentary mode.
  • Lots of endings.
  • Crispin Horatiobuilt
Screenshots:

 
   
#751
No offense, but you've clearly didn't even bother with the code I've posted.
#752
And if you would be so kind as to edit the first post replacing
Code: ags
 with [code =A GS] (without the space between A and G) that would be great, to help future searches of other people.
#753
AGS Games in Production / Re: Grim Quest
Tue 31/12/2013 07:41:05
So, a confirmation ui to see if the server is up, would be nice, glad to see that it was just that.
#754
AGS Games in Production / Re: Grim Quest
Mon 30/12/2013 19:51:28
Ahem, my concerns.

1) The intro is really bothersome frankly. Seeing it once is enough really.
2) I tried registering, not sure whether I succeeded or not, there's no confirmation that I've succesfully registered or logged in or not.
3) There are walkable area, walk behinds and mouse hotspot issues.
4) There's a lack of UI labels indicating what icons I'm clicking on, and perhaps explanation UIs would be good.
5) For some reason when I click to walk I can't change midpoint, and that's really annoying.
6) No @overhotspot@ label, which combining with chance of players would make this very annoying on a crowded room (personal preference here)
7) Interface is mostly bugged it would appear and disappear randomly.

Those are my main concerns. Frankly you got a nice idea, and wonderful, WONDERFUL artwork, that is going to waste hiding behind a god-awful interface, that's entirely user-unfriendly.
Sorry if this is going to rain in your parade, but I appreciate honesty when it comes to game design, and I hope it's appreciated the other way around.
#755
Oh, lol.

eWalkableAreas this on my script needs to be eAnywhere.
#756
General Discussion / Re: I'm back, baby!
Mon 30/12/2013 12:44:21
I read none of it, imma play some Ace Quest though, and you should too.
#757
You're using room_load, which occurs before the room fades in, what you need is to place your code after the room fades in, either on AfterFadeIn or on room FirstLoad (depending if you want this to happen everytime you join the room, or just once.)

Code: ags

Overlay* myOverlay;
int timer_to_remove=0;//creating a timer for the overlay text

function room_Load()
{
  cMarcus.X=[insert room width + the character sprite width here];
  cMarcus.Y=[insert an ideal Y position];
  mouse.Visible=false;//turns the mouse off.
}

function room_AfterFadeIn()
{
RemoveWalkableArea(2);
myOverlay = Overlay.CreateTextual(6,135,300,eFontFont1,65504,"Qualche minuto dopo...");
cMarcus1.Walk(150, 100, eBlock, eWalkableAreas);
cMarcus1.LockView(22);
cMarcus1.Animate(2, 3, eRepeat, eBlock, eForwards);
Wait(240);
cMarcus1.UnlockView();
mouse.Visible=true;//turns mouse back on
}

function repeatedly_execute_always()
{//this handles the overlay without as blocking stuff occurs. It removes the overlay as if you used Wait(200);
  if (myOverlay!=null)
  {
     time_to_remove++;
     if (time_to_remove==200) 
     {
       myOverlay.Remove();
     }
  }


}

#758
You mean be able to walk to objects and characters the same way you walk to hotspots?
#759
I believe ShowPlayerCharacter affects the transparency of the player, thus I believe, by a simple check
Code: AGS

if (player.Transparency==100)
{
//player not visible
}
else 
{
//player visible
}
#760
Project:
DAKOTA - A horror adventure game, and apparently a MAGS entry.



Details:
Basically it features an unsolved case of the 60s told, from a weird point of view. And the game resembles a JRPG and feautures various interfaces.

Positions Available:
I need people to help me with beta-testing this. The game runs at 320x240, and probably takes less than half an hour to finish. I desire not much as bug reports as quality information on how to improve this to the better. The game currently misses music and sound but we're working on this.

Deadline:
I'm looking to have the game finished by the end of this year.

Comments:
Interested parties can reply to this thread or contact me via PM.
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