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Messages - Dualnames

#901
I've temporarily edited the first post to include a working download link. Ideally, if dkh is up for it, straydogstrut's post should be included either in its entirety or referenced to with a link.
#902
I've kept some log, perhaps that'd be useful?
Also no replaying what happened is out of the question.
#903
All I have to say is that, if Wyz's move triggered the change of the forums then kudos. I've read the plan ("yeah some months late") and I feel it's wonderful. It could work as a wonderful guideline.
#904
Alright, I shall reform the rule a bit.
#905
AGS Games in Production / Re: PISS
Wed 09/05/2012 17:57:41
When you wonder why can't you make a good game, it's vitally important to look at Ben304's profile. He always makes me feel bad about myself.  :~(
#906
Site & Forum Reports / Re: Forum upgrade
Wed 09/05/2012 09:29:35
I'll always know.

Babloyi.
#907
@SSH: Well, there were no rules ever to this forum, except like now. They mostly exist to help people, not boss around.

QuoteIf the topic is fairly old DON'T NECROPOST. Either PM the author of the module or if said author is inactive, PM one of the moderators.

Agreeably most of the topics have been bumped for no good reason. There are no missing links anymore. I'm open to remove the rule, if you guys think it's annoying. For now let's see if it helps.
#908
Ishmael, among others, suggested to de-clutter the awards channel from clapping.
#909
Site & Forum Reports / Re: Forum upgrade
Mon 07/05/2012 21:05:32
Nitpicking:

location in the summary, has the L in lowercase. Instead of Location, it's location.
#911
They probably bothered playing the game first. Which if true, understands the one sentence response. Having played some of Resonance, here's a p-review of it:

http://ags-ssh.blogspot.com/2012/05/resonance-preview-mindblown.html

And my catchphrase:
"You have to be a fool to overlook Resonance. And a complete and total one at that."
#912
The Rumpus Room / Re: The lie thread
Sat 05/05/2012 19:57:34
Eric is only reading his posts as indicated by his avatar.
#913
Of course it's following the cursor. The module works in 2 ways i believe, either drawing the description by the cursor using an overlay, or using a GUI, if you have not set it up, I believe by default it goes into an overlay. Regardless, there's a function called Description.OFWidth or something like that, by default it's 100 so increase it. I think it's on the game_start on the Description script (not the header), if such section doesn't exist (i can't tell I've customized it a bit) then just look up for the function.
#914
The ceremony game connects to the Awards channel. During silence times it allows chatting unlike the main channel. So no, no you don't need an irc client as well, just the ceremony game will do.
#915
Thank you, dear sir, but I messed the link, so it's not very clickable. Now after my edit it is, but still not the "ceremony game" in bici's post.
#916
Are you using a gui control to display the descriptions? If so, then for a 320x200 resolution game I'm using a 100 height 261 width label. Perhaps yours is more confined. But I never had an issue with text cropping. Do you want me to copy my settings for it?

Also not wanting to go high and mighty on you, as the rules are fairly new and every post here works as a future reference, please refrain from necroposting, even if it's only 2 years.  :wink:
#917
http://duals.agser.me/Files/awards.rar

New and Final version. Do not use the old one, just delete. Bicilotti will update the topic hopefully to reflect that.
#918
Provided bici bothers posting the link to it, there will be a ceremony game.
#919
I'm not sure it does, perhaps it's best to PM Besh?
#920
AGS Games in Production / Re: Primordia
Fri 04/05/2012 16:02:02
Takes Ghost's money and runs away as fast as possible
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