Ah darn, thanks anyway for the info and the module. If you do ever decide to put it in the module, please let me know..!
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function on_mouse_click(MouseButton button) {
// called when a mouse button is clicked. button is either LEFT or RIGHT
if (IsGamePaused() == 1) {
// Game is paused, so do nothing (ie. don't allow mouse click)
}
else if (button == eMouseLeft) {
Room.ProcessClick(mouse.x, mouse.y, mouse.Mode);
player.Walk(mouse.x,mouse.y, eNoBlock, eWalkableAreas);
}
// room script file
bool moving_viewport;
int viewport_speed;
function room_Load()
{ gMaingui.Visible=false;
gAction.Visible=false;
SetViewport(0, 0);
moving_viewport = true;
viewport_speed = 3; // adjust if needed
}
function room_RepExec()
{
if (moving_viewport)
{
int y = GetViewportY();
if (y + viewport_speed >= player.y)
{
moving_viewport = false;
ReleaseViewport();
}
else
{
SetViewport(0, y + viewport_speed);
}
}
}
Quote from: InCreator on Wed 26/04/2017 13:02:10
Absolutely loving it!
Some hints could appear here and there though. Reached to the very end and... it took me almost an hour to figure out the portrait. Red herrings in inventory didn't help either.
Quote from: Cassiebsg on Fri 14/04/2017 19:59:27
PS. I may have spotted a glitch?Spoiler
Spoilers aheadSpoiler
I'm pretty sure that after I destroyed the tap downstairs, I went upstairs and destroyed both taps in the bathroom, yet once he started burning, he went downstairs, then up and used the bath tap to save himself...Had to go up and destroy it, again....
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Not sure what happened there.[close][close]
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