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Messages - Dungeonation

#21
Engine Development / Re: AGS engine Web port
Wed 15/02/2023 05:01:54
The workaround for file erasing sounds good, everything else is working like a charm so far, thank you so very much for this, and the web port of AGS as a whole!  ;-D
#22
Engine Development / Re: AGS engine Web port
Wed 08/02/2023 07:30:59
First off, this is so awesome :D
I understand why persistent saves haven't been really implemented yet, though my current adventure game project targets the web and plans to have auto saving in it. Instead of using AGS's built in save system, I was going to write my own save system that just saved to a .dat file (it's only one autosave slot with a little bit of information needed for it), however the web build obviously doesn't support File functions either.
Would it be possible to have the File functions behave like saving and loading in browser local storage in the Web build of AGS?
#23
AGS Games in Production / Re: ...
Tue 15/03/2016 02:52:25
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#24
AGS Games in Production / ...
Fri 04/03/2016 15:07:25
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