Again a new version is uploaded. Main update: the rat has now a voice. In addition, as usually, we added some suggestions from the test players. Complete size of download file now: ca. 47MB (we'll split the speech pack with one of the next updates).
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Show posts MenuQuote from: Ashen on Sat 02/04/2005 20:23:12
You could create a 'dummy' character (or use an NPC if you'd rather), copy EGO's inventory to them before clearing the inventory, then restore from it when you want.
Quote from: Geoffkhan on Sun 27/02/2005 06:22:35
Hey, wait a second!
Bobey Marl.... Take the 'ey' off the end of 'Bobey' and put it on the end of 'Marl.'
Quote from: splat44 on Sat 26/02/2005 12:05:15
Consider in having that game in english.
AGS does allow multiple language files in case you are wondering.
Quote from: Krazy on Fri 25/02/2005 12:17:56
Nice use of perspective in that first one with the elevator.
Quote from: largopredator on Tue 18/01/2005 17:31:47
That guard in the first screen looks like he was modeled after the bodyguard of Conroy Bumpus from S&M:HTR. Pretty good.
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The perspective is a bit off though, you should experiment with that a little. In the room from the first screenshot you could try to make the forward scaling factor a bit bigger. The guard is as big as the guy in the cell, while clearly that guy is further away. Second screen is good, but the character in the 3rd screen seems a bit too small aswell.
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The backgrounds are really nice though, I like that sketchy style. Makes it harder to properly define walk-behinds though. And that dog is cool.
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Quote from: mätzyboy on Thu 09/12/2004 20:06:20
Looks to me like Laverne from DOTT might have been used for reference... Looking good!
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