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Messages - Dusty D.

#41
Quote from: fovmester on Tue 30/11/2004 05:51:08
Hey I recognize that last screenshot! :D It's the same as that one in ZakMcKraken!! yeaah!!

The candidate got 100 points!  ;D
For all who didn't recognize: Read the "writing on the wall"  ;)
#42
Something old - the crew, something new - the name, something re-newed - this thread!

Well, the Longtrip-Crew now calls itself "Solidland-Crew".

This is what it's all about:
You play Bobey Marl, a young man, worth for nothing, who has only nonsense in his mind. The game starts with his arrestment and the final goal is - surely - to save the world (this time by building a giant pipe to satisfy the world with real good stuff).

The game is departed into 4 parts, a playable demo with roundabout 20 playable rooms is available at

http://www.solidland.nlÃ,  (german version only)

Klick the link at the bottom of the site - the rest is still "under construction".
The game will be updated from time to time without special notice. Check the version no. in the help box.

This is what it looks like:




As ever, we like to get your feedback. Comments, suggestions, bug reports to me here inside the forum. Thanks in advance. German speaking test players welcome!
#43
Although you didn't hear anything from the Solidland-Crew, we are still developping our first AGS game and have finished more than 16 rooms by now. A new playable demo is available at http://www.solidland.nl (although the website itself is still under construction) - unfortunately still only in german language.

Nevertheless we'd like to have your feedback - maybe from some german speaking guys... thanks in advance!
#44
AGS Games in Production / Re:The Long Trip
Mon 19/04/2004 18:19:40
Quote from: Demorgon on Mon 19/04/2004 15:28:00
Wow, this is pretty much like my game, since you'll travel to different continents also! My our characters could guest star in each others game lol  Check Weed Quest thread and pm me if your interested!

Oh well... yesss, I just had a look at this thread as well as to your website. What do you think about promoting your game in ours (probably in a simple to find "easter egg" function) and vice versa?!

Anyhow, the story is different enough, I think. Nevertheless, it looks like there were "two idiots having the same idea", as we in Germany like to say... :)

Is there a playable demo version of your game exisiting? (Couldn't find it on your website). Please PM me, otherwise this thread will explode. :)
#45
AGS Games in Production / Re:The Long Trip
Mon 19/04/2004 11:53:02
Quote from: Sinister on Mon 19/04/2004 06:04:33
Nice artwork, i believe the look of the game is quite nice, but maybe you can give us non-german speakers an idea of what the game is about.

First of all, thanks for clicking! The "final goal" is been told during the game, so the player should find out. Since there's no english version available at this point, here the story in very brief:

The hero is a no-use dope smoking musician who decides to build the world peace with quite an unusual method. To reach this goal he must travel different continents. In each continent he'll find one important peace to build a kind of - errr - "machine" for the final goal. He starts in prison in Europe, then travels to Africa, America and finally to Asia. We think, that each continent will consist of 8-10 screens with tons of puzzles.

We decided to use Sierra-like controls; nevertheless the puzzles and the dialogs are in Lucas-style.
#46
I had the same problem... see this thread:

http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=12907

Other sounds work fine. So, if you get that message try replacing by another sound (or have a look to the other suggestions on that topic).
#47
Puuh... we (a group of 6 persons) discussed a while, if we already can go to "the public" with our first AGS project. Today, I finally made some screenshots and created a playable demo and here it is:

The Long Trip

Please excuse, that there is only a german language demo available so far. The final game will be translated.

Also, right now there is one possibility to get stuck. This is, because the game's not ready yet. The demo consists of 3 rooms, if you get stuck, you can only see the first two rooms - sorry. Restart and try again (if an event with a wrong character graphics happens when you enter the second room, you miss an item to see room 3).
#48
YESSSS, thanks a lot!
Well, indeed, one more sentence in the tutorial would have been helpful.
#49
The tutorial sometimes mentions an event "after fade in" to run scripts after the room is loaded and before any other action is done. I'd like to use this function, for some of the things I have to ad due to our game script can't be done in the "on_event ENTER_ROOM" section.

Unfortunately, I've got absolutely no idea how, where and when to add those scripts. I basically need it for the intro, but would also be helpful for some other parts of the game. Might s.o. please show me how to add such a script?!

Thanks in advance!
#50
2) You can use the "MoveCharacterPath" command for this (see manuals for details). If they should walk "really" randomly, use the Random(x) function as a parameter. One short example:

MoveCharacterPath(1,random(400),random(300))

will move character 1 to a random x,y position
#51
Okay... thank you guys for all your help. I'm just returning from a 4 days "developper meeting" and we made pretty good progress with the game (at least we think so!).

The sound problem is solved - for what reason ever AGS is not able to import that sound file. Other waves work fine, so don't care about it any more. The "hours later" problem still exist.

The idea Zor brought up I already had by myself, but as I wrote in my first or second posting in this thread there are too many conditions in that room, that make it almost impossible to do it this way. With the GUIs I haven't worked at all up to know (the game uses the default GUI at the moment). However, I will check it out and tell you.
#52
@Q1: I'm still trying and will report, but it's definitely not a problem with the file extensions (I'm familiar with that).

@Q2: After reading more carefully (sorry *g*) I noticed that the problem is, that I have to change the room TWICE in the script, what is not supported by AGS. The script looks like this at the moment:

if (geschlafen<3) {
 if (KnastAuf==0) MoveCharacterBlocking(0,360,140,1);
 [...]
 FadeOut(3);
 NewRoomEx(3,0,0);
 WaitKey(40);
 NewRoomEx(1,360,140);
 FadeIn(3);
 MoveCharacterBlocking(0,300,145,1);
 }

where "room 3" is the message to be displayed. There are some more IF's in the [...] section, that make it pretty complicated to devide the whole thing into two scripts. In addition, the script continues afterwards... Also, in the "real" script I added RawSave/RestoreScreen commands (just in case... *g*)

From tomorrow 'til monday night we have a "developper's meeting" with the persons included in the project. Nevertheless I will have a look in here from time to time to see if you kind guys can help me bringing the game to success and I'm already looking forward to presentate it to you all (will be freeware, for sure).

Let me say, that we already have a lot of fun using AGS! All in all it's pretty simple - I just have to become more familiar with it (the last time I coded an adventure game was in 1990 and completely "hand made" using TB *gg*).
#53
First of all thx for your fast and qualified replies! I'm overwhelmed :)

Nevertheless, the problems still exist, so I think, I have to go a little bit more into detail:

Concerning question #1, I (surely) tried already with sound1.wav as I thought 0 might have a "special" meaning (although my tutorial says, -1 is to stop a sound). I get a warning "(in room 2): Sound sample load failure: cannot load sound 1" - whatever I try, when the script reaches the PlaySound() command. Up to now the game has no other sounds except an mp3-file which is played with the PlayMP3file (and works fine).

@ q#2:
Loading a new room also doesn't solve the problem, because AGS quits with an error message, if I try, saying that changing the room within a script is not possible (and that's exactly what the tutorial says).

Any other ideas/suggestions?!


PS: I just registered here and decided to use the nick I use in other forums also... I just used "Woof" yesterday, because the scene I'm now hanging is a scene with dog *gg*. I now will be "Dusty D.".
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