Quote from: Leon on Thu 03/06/2010 21:17:40I must say that this semems like the best approach, you're not giving anythin away to the player "oh, there's something you have to do there, but there's nothing of interest there." Of course, this would be a much needed giveaway for people who are succulent at puzzles, like me, but overall, I'd say that this approach is the best compromise.
I really liked the effect in 'A Second Face': running. Normal click is walking, double click is running. That way you don't have to wait too long to reach your exit but you can reach it in your own pace without the feeling of missing something (which the skipping gives me).