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Messages - Duzz

#101
General Discussion / Re:Busted on the met
Thu 15/01/2004 03:37:09
I've been told off for having my feet on the seats a couple of times, but never fined! that sucks!
A lot of people I know have been fined for not having a validated metcard, mainly on trams. But most of the time they'd thought they were doing the right thing too.  Bring back the conductors, I say, they were ace.

And whats with the $60ish cost of a concession card? isn't it meant to help people who are low on cash?? It's a bit of plastic for christs sake!
#102
General Discussion / Re:Anybody speak Czech?
Tue 13/01/2004 14:05:33
Quote from: jaz on Tue 13/01/2004 13:44:10
What more horrors hide inside the author of this insanity?
stickmen 2?
only time will tell

Thanks jaz, you're the czech czar!
#103
General Discussion / Re:Anybody speak Czech?
Tue 13/01/2004 08:01:56
If you've got nothing better to do, jaz (or unilin), a translation of the czech review of my game at http://plnehry.idnes.cz/adventure/grr.html would be most appreciated.  Or even just a summary.

I'm also interested in what they thought of Dada...
http://plnehry.idnes.cz/adventure/dada.html

no worries if you don't want to, I know it's a big ask =)
#104
yeah, red flagg rocks, it's the only ags game that you can replay as often as you like and it never gets old.
#105
Did you by any chance read the interview with Captain Mostly in A?
If not, you should, and kudos to you for deciding to go outside the standard adventure game formula.  I can't wait to see how this plays.
#106

go Grr!

oh, and vote for FIFA2003 and definitely not for the more deserving VPET for best non-adventure game.
#107
nothing different happens if you kick the dog 100 times...  well, nothing I know of.  only one way to find out though I guess. ;)

The game took me about 6 months from conception to completion, but there were many times when I didn't work on it for ages, so it's hard to know excactly how long it took.
I havn't had any great ideas for a sequel yet, but I'm sure something will come to me. and yes the sequel should be easier, cause I can re-use the interface and main character.

If anyone has any great ideas, feel free to pm me =)

cheers
#108
yeah, hero's quest and QfG2 are my all time favorites, and the space quests are up there too. Not just for the nostalgia, they can still hold my attention better than most, even with the text parser and lack of pretty graphics.  QfG4 rocked too, despite the buggyness.

And of course Sam and Max, MI, Grim Fandango, and the dig are all up there, but they never meant as much to me.
#109
Karius & GinnyW: The message isn't changed depending on how many times you kick the dog, It just uses the same random insult generator that's used as the default talk interaction.  

GinnyW: I know what you mean about some of the random interactions, I gave up trying to get them all perfect...
#110
It could be used for beta testing, to see how other people play the game (?)
But it's an 'unofficial' feature and sometimes goes 'out of sync' and  crashes.
#111
General Discussion / Re:BEER!!!
Sun 04/01/2004 13:02:00
When I'm at a pub or something, I usually drink Guinness if it's on tap, or otherwise usually carlton, or VB.
If I'm just at a party I drink spirits, usually scotch, but more recently i've been drinking gin a fair bit.

Then again, I'll drink anything if it's moderately cheap... =)
#112
Alright?

Haha, I too laughed out loud many a time when playing this, the dialog rocked.  I missed the secret bonus bit, but I'll play it again when you release the full music version.
#113
Spoiler
you need to be at least moderatly angry to use the rope with the boss. Try 'hurt bench' or using the skill tester to get more angry
[close]
#114
3 hours after. I'm tanked.
I went in to the city center (melbourne, australia) and got squished by thousands of people going the wrong way... the police were yelling at people to hold their children over their heads so they don't get trampled... it was pretty cool... umm, i mean bad...
as a collective i think people are pretty stupid.  Ohh, there's a huge crowd on that bridge, but i'm sure I'll be able to get through...
  The uninspiring crowd mentality was soon re-inforced as oohs and ahhs left the multitudes mouths in awe of the shiney things in the sky... ooohhh, shiney things!  aahhhh!  *bang* oohhh!  *boom* ahhhh
*applause*  
I don't see how people can be that impressed with fireworks. I LIKE fireworks, but I mean, they're not THAT great....

ok, I'm just grumpy cause all the parties everyone had organised fell through, and my night finished way too early...



#115
yeah, don't worry about the masturbating, (compared to the character playing pong in fatman that's nothing =P)
And as long as you work into the plot that the player is actually a robot, the arm swinging is perfect!  

haha, nah, don't worry about it, I didn't notice it untill it was mentioned, and when the characters moving around in the game, it will be even less noticable.
 Just don't burn yourself out perfecting the character, if you're happy with him, move on, otherwise you'll hate him, and hate having to make the game about him =)
#116
It would be nice, but it's not the most practical of ideas.  Quite a few games don't have demos untill the game is in later stages of development, fatman, FoA, Legend of LE, etc...  and small games often don't merit demos at all.  But they still deserve threads.

The current rules are pretty good, but they're too hard to enforece.  A mod can't lock a thread because he has a hunch the game will never be completed... well they could, but it might piss some people off =)

It's also very interesting (as Nixxon said) how the threads with the least information are the ones that get the most replies, and hence push more descriptive and useful threads off the page very quickly.

solution: cj, hurry up with that time machine feature for ags so moderators can lock the threads of games that are never completed...
#117
Thanks for the bug report Tim, That'll learn me for adding stuff after beta testing! =P
I thought I'd fixed that dog bug though... I could never replicate it. Maybe it's something to do with the ViewPort...
I'll figure it out, and fix up the rest of that stuff too,
thanks =)

EDIT:  ok, I fixed all those bugs (I hope) and did a spell check on the script, man I suck at spelling... but it's all good now =D
#118
i thought i described the gui pretty well in the readme, i had pictures and everything, and I warned people to read it in the installer too....

but no-one reads readme's anymore...   *sob*  =)
#119
yeah, i did go a bit crazy with the interface...

thanks for your praise everyone, it makes me feel all warm and fuzzy inside... which sucks cause it's too damn hot today....   ;)
#120
This character has a great, ahhh.. character =)
I love the style too, the face shows a lot of emotion.

The upper torso should swivel a lot to suit the walking animation, which will be hard to do, but will look awesome.  At the moment the upper torso is not pointing to the left as much as the rest of the body either.

can't wait to see more!
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