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Messages - Duzz

#121
i think the mustache needs to be the same color as the hair.  5 is my favourite, some gray at the temples may work too, instead of a full head of grey hair.
#122
That artwork really is very beautiful, I can't wait to see more!
The 800x600x32 res is definately worth using for this game (besides I have a nice fast computer =P )
#123
thanks all,

QuoteI'm reviewing this in the next issue of the ezine.
i'm looking forward to reading it vel =) thanks.

QuoteRelease more or die!
I'm toying with the idea of having more little episodes based around the same character, like 'Grr! Daniel goes to the seaside' or something... only time will tell i guess...
#124
Almost exactly a year since my first ags release, Wintermute Studios (a.k.a Duzz) presents...

Grr! Bearly Sane

Grr explores the complex sociological issues relsulting from a struggle between a lower class carnival worker, and his tyranical employer...
And you get to hurt stuff!

Download it HERE (4.3 meg)
or visit my website HERE

And here's a Screenshot...

enjoy,
Duzz
#125
Okely Dokely...

It's done... well.. I might add a couple more animations.  but it's a pretty good resemblance of the final game anyways
If a few people could test it, tell me what you think, C&C it, and point out any bugs/spelling errors/things I should change I'd really appreciate it.

I won't add you to the in game credits, cause they're timed nicely =P, but I'll put you in the credits in the manual.

anyway, if you're intrested, just pm me or email me (duzzondrums@hotmail.com) and I'll send you the link for the game.

thanks,
Duzz.
#126
cool, I've got about 75 now, which is plenty, and I can't add any more, cause i get a 'too many nested loops' error...
thanks everyone, I'll anounce beta testing pretty soon, just two more animations to do...
#127
heh heh, they're all great, i've got about 45 now, but keep 'em comeing. The more the better.
#128
The Rumpus Room / Re:The MSPaint game
Tue 16/12/2003 01:00:12

Next: wiley cyote (no idea how to spell that) finally catches roadrunner
#129
AGS Games in Production / Need Adjectives!
Mon 15/12/2003 00:58:39
I need y'all to post lots of derogatory adjectives for the insult generator that is used in the game.  The character is supposed to from a cultured background, so adjectives that frasier, or winchester from MASH might use are the best.

go sick =)
#130
...and Gaia was head cheese of the planeteers on captain planet...
#132
nah, it won't be too huge, it's a pretty short game, no developing plot really, only 5/6 gameplay rooms.  I'm hopeing to make a sequel, that'll have a great plot and stuff.  But I just wanna get this out there first and see what people think.
#133
Critics' Lounge / Re:Boiler Room background.
Sat 06/12/2003 05:40:58
go ahead and use it if you want, but you really should just do the same thing yourself, it really only took about 20 seconds, I didn't try and do it neatly or anything...
#134
doo de doo.. bump added this to the head of the topic:
-------------------

Edit: (6/12/03)  I wasn't going to edit this thread again till i resleased the game, but I got bored...

Progress-  The game is playable from start till end, but I've still gotta:
- fix up a couple of backgrounds,
- redraw 2 characters,
- add a save/load gui,
- put in some sound fx and music,
- and do a whole bunch of animating
so I'm hopeing it'll be done before the end of the month. (fingers crossed)

I discovered MOHO yesterday and made this little animation.  It doesn't really fit into the game, but I thought I'd put it up here, cause I think it's pretty cool =)  It's DivX encoded avi video.
small version (~800kb)
Large version (~4Mb)

enjoy
-------------------
#135
Critics' Lounge / Re:Boiler Room background.
Sat 06/12/2003 02:42:35
just add a little shadeing...

2 second edit:
#136
ahhh, castle adventure... didn't think anyone else would have played that. I played that for hours on end, avoiding rooms with monsters cause I could never work out how to kill them.  then I always drowned in some trap downstairs or something... I would've been about 6

that and digdug, and elevator and arctic fox.... I played Space quest 1 as I said in the old computers thread, but the first adventure i really got into was hero quest ( quest for glory)  man that game rocks.  I remember going to primary school all excited cause I found out you could play the dagger throwing game and  win money, and telling all my friends who were playing it at the same time... I was too scared to venture out into the forest much though, I don't think i really understood game saving either...
#137
I had an XT too, with a Herculese Monochrome screen 20Mb HD, doublesised to 40Mb if I remember correctly.  I remember playing space quest 1 on it.  I never got out of the ship you start in I always got scared of the sarians and just hid somewhere untill the ship blew up.

and I remember once I got the the third level of DigDug... that was cool.
dit doo dit doo dit doo dit, dit doo dit doo dit doo dit, dit doo dit doo dit doo dit doo dit doo dit doo dit doo dit...

Then we got a 386, with COLOR and a MOUSE and I had Captain Comic! and I thought I had to catch the birds at first, but actually I was meant to avoid them.....

dit doo dit doo dit doo dit
#139
yeah, I like game you can die in, as long as there's no dead ends.  
It's a fine line between unexpected deaths (ie, falling off cliffs), and obvious ones (ie 'drink acid') but as long as the deaths are creative (like the death by Orat in SQ1) I like them.  

the Quest For Glory series (one of my favourite) was an example of when dying in adventure games works perfectly.  It didn't seem to have many dead ends or unexpected deaths that I can think of, compared to other sierra games of it's time anyway.  And the ability to die was a part of what made that game great.

So long live death... (in moderation)
#140
AGS Games in Production / Re:Keptosh (v2.0)
Tue 02/12/2003 00:25:33
This'll be great, I loved the first one, great atmosphere.  
(if not for Dave Gilbert's review I don't think i would have played it)
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