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Messages - Duzz

#161
Critics' Lounge / Re:Lego test screenshot
Sun 05/10/2003 14:13:06
looks pretty cool, but it would be much cooler if you could use photo's from a digital camera or something, and build the sets out of lego, but that might not be possible for you...
#162
I'd like to say, that your hint didn't help me in the least =) I already knew i had to get in there, just couldn't find how...  I got there in the end though,  just finished, very satisfying ending.  The music suited very well
#163
nice. I really like the background style. AGS games are perfect for procrastinating =)

I slept on it, but I'm still stuck:
Spoiler
I've got 3 of the bottle cap's but can't for the life of me find the last...
[close]
#164
good thread, very helpful.  Dialog and character development is what I'm having the biggest problem with at the moment in my 'bear' game.  I originally was going for a simple 'down and out' protagonist, who'd double as the comic relief, but soon realised I'd need a seperate character to serve this function.  

Comic releif characters (eg glottis, murray, etc) are a strange concept, players invariably want to see more of them, yet they are unweildly as player characters. They often have TOO much personality...  

arrrg, gotta go...
#165
good game man, I enjoyed it. I thought the intro was top, and the puzzles were very good.
The walking speed WAS a bit slow though.

a couple of bugs:
Spoiler
before i got the water pistol, I used the paint on itself, and somehow the black fake gun appeared, this caused a few other problems as well I think...  I also managed to get the lens twice after i used it with the cardboard tube...
[close]

#166
Thanks for the preview Vel, I'm, like, famous now!  =)

hmmm, I like 'Bearly Sane' the best so far...
QuoteLook for the bear insanity
The simple bear insanity
Forget about your kiddies and your wife
I mean the bear insanity
That means violence and profanity
And a psycho wiping out some measly life....
are they lyrics from something SSH?
#167
The Rumpus Room / Re:The MSPaint game
Wed 06/08/2003 14:48:53



next: a practical joke...
#168
The meter will go up (the heart thing will beat faster) if you talk to your boss, use the seat, hurt the information stand, or hurt the seat i think.  It'll go down gradually over time as the bear calms down a bit, and also if you use the merry go round...

In the demo, the level doesn't actually have any affect on the gameplay, but in the full game you won't be able to do some actions if it is too low, or too high. I havn't finalised how I'm going to use it yet...

oh yeah, If you have any critique, suggestions, etc, feel free to tell me =)
I also need a name for this game, if you have any ideas.... ;)
#169
If you want the snake to look more like an 'S' you could maybe shadow the part of the snake which isn't forming the 'S'. kinda like this:


but great logo all the same! =)
#170
AGS Games in Production / Update: Demo
Mon 04/08/2003 08:46:53
"Haxors" hacked my computer, and used up my monthly download usage, at the start of the month, but it's now a new month, and my computer is clean and fresh with a new hard drive and everything...   and I'm finally able to update this thread....  yay.

I've put up a tiny 1 room demo that really just to show y'all  the interface and stuff, it's 1.5ish meg, but don't expect to be able to do much or anything...
get it here

cheers
#171
General Discussion / Re:Your site
Fri 04/07/2003 01:27:17
As seen in my sig:
Wintermute Studios (being the site holding my ags related stuff i spose...)
The Midnight Express (being my band's site...  currently not too much is happening here...)
#172
Thanks guys,
The demo should come out soonish, but till then, here's a preliminary screeny:
#173
ha ha, I liked it, the tea leaf and orcs dialogs were funny, hee hee hee, good stuff =)  
#174

As You can see I decided to go with the title Grr! (suggested by Trap) , subtitled by SSH's terrible pun 'Bearly Sane'... for now anyway =P
-------------------


Edit: (28/12/03)  
well, it's done, look here for info...

---
I discovered MOHO yesterday and made this little animation.  It doesn't really fit into the game, but I thought I'd put it up here, cause I think it's pretty cool =)  It's DivX encoded avi video.
small version (~800kb)
Large version (~4Mb)

enjoy
-------------------

This is Dan.

Recently Dan's wife left him, takeing with her most of his worldly possessions. Declareing bankrupcy cleared his debt, but he has been living off scant casual work for a while now and can only just afford to keep his small suburbian apartment.

Dan has taken up a job at a carnival, working for a tyrannial employer: who seems to live only to be the bane of his employees. As you can see Dan is confined to a putrid bear costume, and forced to pander to childrens amusement, which all too often means bruises, aches and pains for Dan... but he needs all the work he can get.

Today, after a cruel beating from an inhuman little monster:
Dan's boss uses the feeble excuse of poor language to releave Dan of his wages, those same wages Dan was counting on to keep his apartment...

It then only takes small insentive from the bladder of a poorly trained pet for Dan to decree:
"No-one shall leave this godforsaken place alive....."

This game will sport:
- Hi-Color Graphics with 640x480 Resolution.
- A fantastic Coin based GUI that will have you saying "Wow! that's Cool!" one minute, and "This GUI is becomeing more annoying by the second" the Next!
- Plenty O' Animation...
- A Blood pressure meter, allowing you to carefully monitor Dan's Stress levels, too low, and he won't have the guts to do some of the sick, depraved things I'm sure you people will want him to do, too High however.....
- and quite possibly MORE...

#175
I have the following code in my global script.
The problem is that the game skips to the final 'else' (last one in bold) ignoreing the other 'if's (also in bold).  But If I take out the final 'else' the other 'if' statements run fine, so I know they SHOULD be running...  Help!

function repeatedly_execute() {  // put anything you want to happen every game cycle here

 if (IsButtonDown(RIGHT)==0&&IsGUIOn(COIN)==1)  {  //if player releases right btn

   if (GetGUIObjectAt(mouseGUIx,mouseGUIy)==0) {
       GUIOff(COIN);
     Wait(1);
     SetMousePosition(mouseGUIx,mouseGUIy);
     ProcessClick(mouseGUIx,mouseGUIy, MODE_TALK);      
   }
   else if (GetGUIObjectAt(mouseGUIx,mouseGUIy)==1) {
     GUIOff(COIN);
     Wait(1);
     SetMousePosition(mouseGUIx,mouseGUIy);
     ProcessClick(mouseGUIx,mouseGUIy, MODE_USE);      
   }
   else if (GetGUIObjectAt(mouseGUIx,mouseGUIy)==2) {
     GUIOff(COIN);
     Wait(1);
     SetMousePosition(mouseGUIx,mouseGUIy);
     ProcessClick(mouseGUIx,mouseGUIy, MODE_PICKUP); //hurt      
   }
  else {
     GUIOff(COIN);
     Wait(1);  
     SetMousePosition(mouseGUIx,mouseGUIy);  
     ProcessClick(mouseGUIx,mouseGUIy, MODE_LOOK);
   }


   SetMouseBounds(0,0,0,0);
   GUIOff(CURSOR);
   ShowMouseCursor();
     
 }


I'm running the latest full release AGS, etc

EDIT:  Don't worry, I've figured it out, I had another gui on top of which I thought I had mad non-clickable, but I hadn'it....

sorry for the inconvenience =)
#176
General Discussion / Re:Halo 2 !!!
Wed 18/06/2003 10:17:53
I saw the movie, but thought it made the game pretty dull looking, I mean, it looks cool, but it's all just shooting baddies and trying not to get hit by green stuff when it comes down to it...

i WAS impressed by the half life 2 preview movie thing however, i got it at http://games.telstra.com/gamearena/ cause i get free downloads from there...

most fps do seem to be increasingly and depressingly becomeing all too similar, but then again, there's still games like gta, deus ex, etc, comeing out  that stretch the bounds of fps's...    

crap, I'm helping turn this into a fps-hate thread arn't i, sorry...
#177
well my company thingy name is Wintermute Studios, mainly cause my computer is called wintermute, and i recorded my band's demo on it, so it was like a studio...  but googleing 'wintermute studios' came up with a couple of things, and there's heaps of companies with 'wintermute' in their title =(
   so I'd need to get a different name if I wanted to actually do anything 'real' with the 'company'...
#178
I'm the main character in my game, aptly named 'Duzz Quest: an egotistic adventure'  the characters are all friends of mine, and all the artwork is taken with a digital camera.  
I've been doing this project since I started with ags ~october last year.  I only work on it when I feel inspired to do so however, so it's been slow going.  It's almost done, and it's reasonably long... expect it some time in the future...
#179
Critics' Lounge / Re:Help me with my alien..
Sun 08/06/2003 13:13:52
ha ha, I  love it, It's different, but it gives the alien a lot of character...  he looks real nervous like, which matches your other anim...
#180
I've fixed his tallness in the 2nd one, and the arm, and started doing the side walking anim, I'll post it here when It's done.

123431:  I tried putting eyes, and also a shadowed face inside the mask, but it really didn't work, It changes the characters 'look', and the way you see him... I want the player to be kind of tricked into thinking the bear's head is the characters head, stuck in a manic grin... if you know what i mean....

I'll change that sticker thing flippy.  Thanks.
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