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Messages - Duzz

#21
Done!

I present to you :

- The Unicated -

Join twins Bo and Mal as they struggle to escape being torn apart by a society that shuns the wicked and innocent alike.  LOL!!






Download page

I'll post in the completed games forum too...

Others still entering??
#22
I'm on track, although it's hard to stay focused when deus ex is there waiting to be played :/
#23
Yeah, great!  I'm getting some help with backgrounds and music from a couple of friends, and I have about a third of the game scripted with placeholder graphics, and the rest is pretty much all planned out.  I want to get it fully playable early so I'll have time to record dialog too.

I've been trying to do little programming/game side projects for a while, but I'd forgot how fun it was using AGS and being able to get so much done so quickly.  ;D

So... now OROW is over, you've got 3 weeks left everyone! :P

Edit (13/8):

Just an update. Still coming along nicely, I've got a novel mechanic/interface which suits the theme and characters well and a twist on the theme that I don't want to give it away yet. It's a lot harder making a game while working full time than it was when I was at uni and bumming around home all day, but I've got some help and I'm totally psyched about it.

Here's an early shot of one of the rooms, again, not giving anything away yet, so no characters.  The actual game's in 320x200, with these painted rooms scaled down and dithered; DoTT / monkey island 2 style.


Anyone else entering this month? (Do it!)
#24
It's been a long time since I've done anything in AGS, and MAGS should be a good way of getting back in to it. I think I've got a good idea too, so I'M IN.  :=
#25
Completed Game Announcements / Re: DuzzQuest2
Mon 25/01/2010 07:15:19
Thanks everyone, and happy australia day for tomorrow!

I did want to do a voice pack for DQ2, I'd recorded a few people's lines, some really good stuff too.  Unfortunately after the 4+ years it took me to get it finished quite a few of the characters have moved overseas, and I don't really see others anymore, so it'd be no small task to organise it.  Also probably the only reason I finally got it finished is because the company I was working for went under (recession proof industry my arse)  and I had a couple of months without work.  Now I've got another job (at the much more reputable firemint) so I don't have the spare time again.   :'(
#26
For your consideration...

DuzzQuest2


     


For:


  • Best Game - It's just that good.
  • Best Player Character - It's me guys! C'mon!
  • Best Programming in an Adventure - Slick GUI, Mini-games, you name it!
  • Best Music / Sound Effects - DQ2 contains a lot of original music and foley!
  • Anything else - Whooo!


#27
Completed Game Announcements / Re: DuzzQuest2
Wed 14/10/2009 07:05:18
Sweet!  Well done :=
#28
Completed Game Announcements / Re: DuzzQuest2
Tue 13/10/2009 12:59:25
Quote from: CaptainD on Sun 11/10/2009 19:23:12
Duzz - the shooter sequence had me puzzled for a little while, as did the giant robot... another very entertaining game, thanks!  ;D
Thanks, glad you enjoyed it. :)

Quote from: Alla on Sun 11/10/2009 15:08:45
Thanks a lot.. thats the wat to go ) i did it !! :)

Good you got it working in the end.

I've put up a DuzzQuest2 Walkthrough now too.  I split it into objectives and tried to make it non-spoilery, if you want a full walkthough there's already a one at http://gamesolutions.efzeven.nl (someone works fast :D)

There's also a secret alternate ending that I don't think anyone has found yet.  I'll see if anyone can find it before I add it to my walkthrough.  There's only a small window of opportunity to get to it, near at the end of the game.
#29
Completed Game Announcements / DuzzQuest2
Thu 08/10/2009 03:31:36
DuzzQuest2

New Adventure. New Facial Hair.  Same Duzz.






Feel the adventuring wind in your hair. Feel your adventuring blood, pumping through your veins. Put down that plastic rockband guitar, grab some sort of plastic beard or something and clean out your inventory. You are a professional adventurer. You are a hero. You are me.

Step into the shoes of famous adventurer, me (Duzz), and into the bare feet of my co-adventurer Tim, as we venture across the eastern suburbs of Melbourne, Australia, seeking truth, enlightenment, pancakes and an end to the sinister machinations of Dark Fool's evil twin.

The game based on my latest adventures is here.  

Don't believe me?

Watch the trailer.

Still don't believe me?

Download it now!


     


Features:
- Sequel to the critically acclaimed DuzzQuest: An egotistic adventure.
- Multiple player characters.
- Longer than the original.
- Real time inventory item change.
- Original music by Mr Clean (mostly).
- Wider than the original.
- Super Deformed!
- Breathtaking graphics, built upon latest 1.3 megapixel digital camera technology!
- More outrageous inventory items than ever before. Panpipes! Bam! Blew your mind!
- Higher than the original.
- Me!
- Explore 8 exotic locales, spanning 28 stunning playable areas.
- Skippable cutscenes.
- 20 fully realized and deeply developed characters.
- Join and play simultaneously with other players worldwide. Share your experiences afterward by some sort of pen pal arrangement.
- Based on real events.
- More original than the original.
- Adventure!
#30
Ok, I've PM'd you the link
#31
There seems to be a bug in the new sound logic somewhere.  It was happening in the most recent beta, and it's happening in RC1 as well. 

When I play the same sound repeatedly, very fast, the sound is replaced by sounds that were previously playing. 

An example: I have a caption that types itself on the bottom of the screen when you enter some rooms.  It plays a beep sound every time a letter is printed.  In 3.2, when I enter a room, it seems to repeatedly play the player's footstep sound as well as the beeps.

It works fine in 3.1.  I'm using the old PlaySound(...) functions.  I can upload a build if you need it.

The new sound system is really great btw.  Don't need my dodgy prioritised sound functions anymore.  I wish I hadn't just finished all the sound work for my game though :)
#32
I'd like to get voice acting too, but I don't want to promise anything.  There's a few people in the game I haven't seen for a couple of years, and three characters who have moved overseas. I guess that's what happens when you take 5 years or whatever to make a game :P

So I'm going to release it without speech first, and maybe do a deluxe version later. That way at least it'll be out there.
#33
Hey guys, I've uploaded a youtube trailer. Check it out!

I've finally had some time off work, so lots of progress is being made and the October release is still on track.  I've had time to remix a bunch of original music for the game too, which I didn't think I'd have time for.
#34
It's an AGS game.  I started using the name Wintermute Studios for my games back in 2002 before the Wintermute Engine was released (unfortunately).   
#35
DuzzQuest2

New Adventure. New Facial Hair.  Same Duzz.






Story:
Dark Fool's Evil Twin has vowed bloody revenge for the death of his brother! His vague, but ominous threat has caused the eastern suburbanites of Melbourne to flee in terror.
Due to a hard night of partying, Duzz and his motley crew have slept through the evacuation, Only you can help Duzz foil Dark Fool's evil twin's dastardly fiendish plan.

Estimated release date: October 2009

Visit the website

Watch the trailer


     


Update - 28 September 2009:
I've added a youtube trailer.  I've finally had some time off work, so lots of progress is being made and the October release is still on track.  I've had time to remix a bunch of original music for the game too, which I didn't think I'd have time for.

Update - 8 October 2009:
DuzzQuest2 has been released!
#36
It was done with AGS 2.53.

I didn't use MoveCharacter() or character.Walk() commands, I just changed the character.x and character.y variables when keys were held down.

I'll PM you the code and more of an explanation so we don't clutter up the completed games announcements forum.
#37
I fixed the link to the source, although it's for an outdated version of AGS and I'm sure you can find better examples of using IsKeyPressed() elsewhere if you want.

Anyway, to deal with two keys at once you can just do:
if (IsKeyPressed(KEY1) && IsKeyPressed(KEY2) ) {
Ã,  Ã, // Move diagonally or whatever
}
#38
hee hee hee, I used this site when I was trying to figure out how to do different accents for bouncy boxing.Ã,  Not sure how much it helped really, but I was pretty clueless with out it.
#39
Sorry, I'm retarded.Ã,  Damn case sensitive server...
It's fixed now, This link should work.Ã,  (Tell me if it doesn't), otherwise the direct link is here.
#40
Hey people.  Long time no post. I've still been AGSing though, working on a killer sequel to Duzz Quest.

I finally got around to getting HLoBB working after updating to a later version of AGS yonks ago.  Some bug I was exploiting disappeared and I had to change some code, but couldn't be arsed for a while (say 4 months).

Anyway, I've uploaded a newer version of the game with slightly improved gameplay, and a couple of other things people requested. 

I've also uploaded the source code, which works with the latest version of AGS.  Of course it will be obsolete as soon as the new version of AGS is released with the new scripting language, but it could still be interesting to look at if you're feeling brave. 
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