Thanks for the paint-overs! Seeing ProgZ's made me realize that she really needed a bob. Originally I had made a conscious decision not to add one to emulate the Double Dragon sprite, but I think it she really needed it. I guess I've kinda gotten away from the style of the reference, but for the better, I think. The final(?) result:
(x1)
(x3) reference:
(x1)
(x3)

Changes:
1. Redid some of the shading on her face.
2. Reversed the swing of her tie (again).
3. Added a bob to her step.
I decided not to change her skirt in frame 1. I experimented with SpacePirate's and ProgZ's edits, but I decided I liked the more dramatic motion I originally had. I liked the idea of varying the motion of her hair to give her upper body a sense of twisting, but again, I decided to stick with the more dramatic motion. Also, I left her back swing alone. I worked with ProgZ's edit, but it seemed like her arm kind of bent back on itself when I increased her back swing.
It seems a lot of tutorials talk about adding "floppiness" in the hands. But I don't know, when I walk my hands pretty much continue the line of my lower arm. Looking at ProgZ's edit does make me think I may need to lengthen her hands one pixel, but for now I left them.
Yeah, I see what you mean. I think I'll leave them for now, but I'll keep this in mind if I start running into problems once I start working the backgrounds (*shudder*).
Boy, I never thought it would be possible to spend so much time fussing over a couple pixels. All in the learning process I suppose. Anyway, time to get her fighting!
I'm sure I'll be back for more help soon ....
No, she's a good girl, just trying to get her Hello Kitty bag back from yakuza!





Changes:
1. Redid some of the shading on her face.
2. Reversed the swing of her tie (again).
3. Added a bob to her step.
I decided not to change her skirt in frame 1. I experimented with SpacePirate's and ProgZ's edits, but I decided I liked the more dramatic motion I originally had. I liked the idea of varying the motion of her hair to give her upper body a sense of twisting, but again, I decided to stick with the more dramatic motion. Also, I left her back swing alone. I worked with ProgZ's edit, but it seemed like her arm kind of bent back on itself when I increased her back swing.
It seems a lot of tutorials talk about adding "floppiness" in the hands. But I don't know, when I walk my hands pretty much continue the line of my lower arm. Looking at ProgZ's edit does make me think I may need to lengthen her hands one pixel, but for now I left them.
Quote from: SpacePirateCaine on Sun 03/09/2006 15:11:42It might behoove you to darken some of the outer pixels on her loose-socks, as they don't show up very well on lighter backgrounds.
Yeah, I see what you mean. I think I'll leave them for now, but I'll keep this in mind if I start running into problems once I start working the backgrounds (*shudder*).
Boy, I never thought it would be possible to spend so much time fussing over a couple pixels. All in the learning process I suppose. Anyway, time to get her fighting!

Quote... if she's furyou, she's more likely to wear a long skirt ...
No, she's a good girl, just trying to get her Hello Kitty bag back from yakuza!
