All the constructive criticism in my post with the 'hooker' firing a gun was very inspiring, so I started working on an animation of the main character, Jac, unholstering his gun. First I tried ad libbing it, as with the 'hooker', but the result was horrible, so I gave up after two hours.
Then I realised I could do some old fashioned motion-capture using my webcam, and since I just bought a nice USB 2.0 one that can handle 30 fps, I decided to have a go using this technique.
So after recording the short clip of me unholstering a Glock 17, I saved it as JPEGs. I got 57 frames, so I decided to cut down on that to make creating the sprites more manageable, and ended up with a nice 12 frames.
So after roughly 10 minutes I had made 4 rough frames (as many as I had made by hand before), and realised this is definitely the way to go when animating quasi-human motion.
Here's the result I've got so far (now presented without watermark):

The problems I have so far, that I know of, are as follows.
Then I realised I could do some old fashioned motion-capture using my webcam, and since I just bought a nice USB 2.0 one that can handle 30 fps, I decided to have a go using this technique.
So after recording the short clip of me unholstering a Glock 17, I saved it as JPEGs. I got 57 frames, so I decided to cut down on that to make creating the sprites more manageable, and ended up with a nice 12 frames.
So after roughly 10 minutes I had made 4 rough frames (as many as I had made by hand before), and realised this is definitely the way to go when animating quasi-human motion.
Here's the result I've got so far (now presented without watermark):

The problems I have so far, that I know of, are as follows.
- Shape of the bottom of the jacket changes too much on frame 2.
- He pulls his weapon through the jacket. Supposed to move the jacket aside first to clear it. I didn't motion capture it as this, but I will record myself doing this, and fix it.
- The last frame has a bit too much of a skipping feel to it, it needs to be more fluid.
- I should probably add a little motion to the lower legs, even though there was none in my motion capture.
- Again.. I just realised that the animation really ends too abruptly.