Quote from: mkennedy on Fri 03/08/2012 04:00:26
If you're interested I made a module to add text parser functionality to point and click games. You can download it from:
http://duals.agser.me/Modules/Automated_Text_Parser_v2.0.rar
Personally I like the extra options the text parse provides. Though you may want to consider a VERB or VOCAB command that lists the various words the parser would accept as valid input.
By any chance are you willing to share the source code mkennedy?
Quote from: Ryan Timothy on Fri 03/08/2012 04:57:01
(I haven't read the posts in this thread.. I'm guilty)
I think the best system would be something that shows the words you type as red if they aren't in the game's dictionary. Or words that aren't necessary as yellow.
Like "look at book"
Or: "look at bookk"
I'd likely just use a dynamic sprite and draw the text at certain colors or fonts. With the text box being invisible. That way you don't have the "I do not understand: bookk" garbage. Instead you find out as you type.
The great thing about that is the player will eventually stop making mistakes and cursing the developer for making a "bad" parser.
however yellow is a bit too bright unless the text is over black.