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Messages - EchosofNezhyt

#321
Is there a way to get which direction a charater is facing?
I want to play a animate when he thinks about something, But I want it to be able to play depending on which direction he is facing.

Edit: Whoops I think I can just get the loop.  /facepalm

Yeah that worked. Charater.Loop to figure out if hes facing left or right.
#322
Thats one of the few games I'm looking forward too. But I don't have any consoles anymore.
#323
General Discussion / Re: Slender Man
Wed 04/07/2012 12:55:02
Amnesia: The Dark Descent's fear based gameplay seems to use the same elements that the slender man game does.
That said I only played through 3/4 levels of Amnesia.
#324
Awesome, Good luck looking forward to it!
#325
Will listen to is soon. @Anian Thanks.

Edit: I like thinking about ideas right before I go to sleep but sometimes I get to tried and fall asleep haha.
I haven't tried the music thing but I do it while I'm drawing.
#326
Nope. Honestly I can't stand the old uis, I feel like its the most aged thing in these types of games.
When I play a ags game and it has a 2 verb interface, I'm glad because I know don't I don't have to do all that annoying ui clicking and I can focus on the gameplay or whatever elements.
I feel like I'm not loosing anything in terms of stuff to see and do in the room. Any who off to bed...
#327
General Discussion / Re: Slender Man
Tue 03/07/2012 17:24:41
Thats cool.

I'm up here in indiana. :P
#328
General Discussion / Re: how far is too far...
Tue 03/07/2012 16:21:02
Quote from: Vince Twelve on Tue 03/07/2012 16:07:45
A Serbian film
Quote
A Serbian film


I'm curious now... Was it worse then the human Centipede 2?
#330
General Discussion / Re: how far is too far...
Tue 03/07/2012 10:52:47
Well said wham. :D
#331
Quote from: Ryan Timothy on Sun 20/05/2012 04:27:21
I haven't played this game nor have I seen the trailers. I did however see the trailers for the Jurassic Park game and that looked absolutely terrible. Who would be interested in something like that?

Anyway, I enjoy the tv show. It's a little slow at times and the character development is a little awkward. How they randomly change to a completely different person from one episode to another. It's almost as bad as that Merlin tv show in that aspect.

I'll tell you what game I would be interested in playing. A game with Left 4 Dead's zombie spawning and attack/swarm style and Fallout 3 type of RPG elements. Mixed with the storyline of something like the Walking Dead, and I would be in love. I'm surprised it hasn't been done yet.

Exploring cities and towns that are filled with chaos, zombies and such. People eating people or trying to hunt you for food. Zombies attacking you. It would be fantastic. And if were mixed with a GTA style driving and physics as well, where you could drive any car that isn't damaged. Having to scavenge for fuel. Modding up the car with a ram, or putting bars on the windows. Filling the car with gear. Guns, ammo, food.

Someone needs to make that game. Now.

Not totally related but theres a cool zombie survival indie game that looks/so far is pretty promising         http://projectzomboid.com/blog/
#332
Hints & Tips / Re: Wages of Darkness hints
Tue 03/07/2012 05:06:30
Thanks. I rather enjoyed this game!
#333
Hints & Tips / Re: Wages of Darkness hints
Tue 03/07/2012 02:46:59
Spoiler
Collect all the coins(9 I think)use them all in the vending machine then use the stick to push over the vending machine.
[close]
#334
Hints & Tips / Re: Wages of Darkness hints
Tue 03/07/2012 02:22:08
Sec let me open the game and I'll tell ya.


Spoiler
Combine the rope with the grappling hook, Then click on the opening.
[close]
#335
Pretty cool :D

The robot didn't look to bad graphics wise :P
#336
Thank you.
#337
Very interesting, Thanks.
#338
The Rumpus Room / Re: The lie thread
Mon 02/07/2012 20:49:24
TOO BAD THEY WON'T FIND MEand your not really a mouse!








#339
Left click for talk/interact/walk/, Right for look.
The UI I have right now is slide out on mouse over though its place holder, I haven't figured out a great design yet.

I don't like the big UIs and I hate having to go through menus, Especially inventory.  Graphics/Sound/Gameplay aged pretty well for adventure games and I dislike most of there UIs.

For me at least minimal UI elements cluttering up the screen is more immersive.
#340
Haha... Gogogo get started!
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