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Messages - EchosofNezhyt

#361
Critics' Lounge / Re: Tell me honestly....
Fri 29/06/2012 22:02:13
The cogs and the "?"
#362
Thanks.
The dialog options that I have done are not final, Well maybe a few I liked.(Thanks for the tip though.)
It's also not a survival horror or horror in general, I want it to be atmospheric in a different way.
Oh and don't think typical undead. Hopefully this tornado weather/power outages die down so I can work on it some more.
#363
115 :O Thats crazy.

Its been pretty hot here.

#364
The Rumpus Room / Re: The lie thread
Fri 29/06/2012 06:08:46
Quote from: Tabata on Fri 29/06/2012 05:58:48
"Frito Master" ist just a never corrected typo.

It is "Frito Trainee"     



Your next.
#365
If someone wants to get a community project going to make a reversed game like that, I think I'd contribute some art.
#366
AGS Games in Production / Re: Deadly Sunsets
Thu 28/06/2012 23:50:15
http://indiegames.com/2012/06/screenshots_for_the_deadly_sun.html

I've never been a fan of these types of settings (I also don't like space stuff, Haha save the hate messages for my inbox.)
All jokes aside, The art alone has me interested and it seems to be shaping up nicely, The indoor backgrounds look especially awesome.
Goodluck!
#367
Critics' Lounge / Re: Tell me honestly....
Thu 28/06/2012 23:38:13
Also I liked the idea of the icons being colored all the time, You could leave them colored and on mouse over give them a outline or (My favorite) animated them, Fingers on the hand walk, Eye Blink, Hand Close, Mouth move.
Though its got polish now and doesn't really seem much more to change :D
#368
Critics' Lounge / Re: Tell me honestly....
Thu 28/06/2012 21:36:38
Maybe you can merge the help into the ? and make the ? options.

That way its symmetrical, If not it still looks good!
#369
The Rumpus Room / Re: The bump topic!
Thu 28/06/2012 19:18:31
I WIN!
#370
The apartment sounds nice with the outside traffic sounds coupled with the muffled rain and heavy footsteps and the rain running down the window animation.

The guard post with the rain sounds pretty awesome too and when you walk down the path it scrolls up a bit with the moon and vanishing point in view.

I can't wait for my music buddy to make me some moody peices too!

Edit: Fixed up the post.
#371
Quote
Just look at all the youtube so-called celebrities who are amazingly untalented or annoying (you know what I'm talking about).

This.

That is all.
#373
I second this, I clicked the link and it had already ended.
#374
Quote from: Crimson Wizard on Wed 27/06/2012 17:58:36
Isn't his name Dmitri Payne? :D

Haha, I'm guessing you talking about Max Payne. Believe it or not I haven't played a Max Payne game, They never seemed that fun imo. Though I've seen enough to that it almost reminds me of the punisher.
I always found the protagonist who didn't have hero like features more interesting.

QuoteWow man, it's looking great!! Don't feel obligated to keep my name there...I've been so busy I haven't even had time to help you in a while!!!
I got a list of anyone who helped me, Even when it was just a idea in my head haha. You helped so your in there.

QuoteNezhyt is Undead in slavic tradition; literally translated as "Non-live"
:D

Anywho back to work on the starting of the game still have a few animations to finish, I'll have a demo(At least 2/3 + weeks.)out once I get more done so I can get feedback and such.
#376
Thanks, Well I don't know the actual % of what I have done, So I just stuck some small numbers in there.
I'll update the main post after I get some sleep so it doesn't look so barren and that I haven't done anything.

#377
AGS Games in Production / Echoes of the Nezhyt
Wed 27/06/2012 15:39:08










Info:
Just a brandname chip loving guy who wants to make a interesting P&C game based in Chernobyl/Pripyat, In the early 90s.
I got a ton of free time to dedicate to this and I'm focusing on story,graphics,sound and gameplay to the best of my ability.
So, Hopefully I can make something that you fine people here will find interesting and fun!










Synopsis:
Ukraine, 1990.
Dmitri is experiencing the worst hangover ever.
After 11 years spent in prison, all he has got is a bad liver and a rundown apartment, not so far from Pripyat.
No family, no friends, no job.
A former firefighter just like his brother, tries to surrender to the daemons of the past.
The bitter, dark, emptiness of alcohol is all that he seeks.
And every night, just before slipping into oblivion, his last thoughts go to his brother, who disappeared during the reactor 4 failure in Chernobyl's nuclear plant, in 1986.
On this very night, Dmitri plans to end his agony for good.
But someone or something is still alive in the dead city.
And wants Dmitri alive, too.










Screenshots:
Dimitri's Apartment.





*The bathroom wall fades as you walk through the doorway*




"Boris brought his big nose outside his outpost shack's window while leaning on his forearms to have a more focused view of Dmitri's masked face."





"The Bridge Of Death."
"So called because on the day of the explosion, people gathered on this bridge to see the flames of the burning graphite nuclear core.
They were all exposed to levels of over 500 roentgens, a fatal dose."



Features/Planned Features*:
320 x 200 Pixel Graphics
Voice Acting
Many Animated/Detailed Backgrounds & Tons of Animations
Morality System
Variety of Npcs
Interesting/Unique Puzzles






Credits:
Frito_Master: Art, Game Design, Scripting, Story, Sound
LostTrainDude: Story, Game Design
baggyg: Scripting
an Urpney: Story, Game Design
Marcus: Sounds, Music
Ltgiants2000: Story, Game Design
RyanTimothy: Scripting
The AGS Community: Everything :D







Notes:
My main goal right now is to get enough done to make a demo and get feedback from that and modify/learn as necessary, Then move on to finishing it.
My earliest estimate is at least 3-ish weeks.
Thanks for checking out the thread!
#378
The Rumpus Room / Re: The lie thread
Wed 27/06/2012 14:55:10
Jakeys avatar is not a picture of him!
#379
Lawls.
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