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Messages - EchosofNezhyt

#521
The Rumpus Room / Re: The lie thread
Sun 10/06/2012 02:20:30
Has never drawn purple boobies before.
#522
Well Like Snake said I was like eh social network....

But looking at it looks kinda cool :D
#523
Awesome ghost ur method worked. *Facepalm*

Thanks again.
#524
The Rumpus Room / Re: The lie thread
Sun 10/06/2012 00:38:56
Loves Luigi!
#525
Wow I really like that one too.


Edit:
Don't ask... :P
[imgzoom]http://s7.postimage.org/sjpqdecl7/watersandywater.gif[/imgzoom]
#526
Ok so I messed with baselines but I can't get this object to stay infront of my charater.
#527
Good luck Misj'!
#528
IMO

This look nice but you need more contrast between the ui elements not to much since it has that circuitry look but it almost looks washed out. (Still good though)
[imgzoom]http://i116.photobucket.com/albums/o33/Nedraed/GUIDemo1.png[/imgzoom]



Slide out menu looks nice but with the shape hexagon ui elements it gives the look of them being angled floating platforms (Which could look cool but not a pda look imo.)
As above needs more contrast with the circuitry
[imgzoom]http://i116.photobucket.com/albums/o33/Nedraed/GUIDemo4.png[/imgzoom]





This looks way more pda like and a better setup and it looks awesome.
Same contrasting issue as above
[imgzoom]http://i116.photobucket.com/albums/o33/Nedraed/GUIDemo3.png[/imgzoom]



All in all I get the futuristic pda look with a holographic screen, The inventory screen looks very functional and the button screen looks nice.
#529
The Rumpus Room / Re: The lie thread
Sat 09/06/2012 19:54:01
Is what he seems.
#530
Quote from: paolo on Sat 09/06/2012 17:01:00
A few questions about this module...

1. Does it work with AGS3.x? It's fine in 2.71 and 2.72 but when I ported my game to 3.0, AGS complained that the dll doesn't work. Does anyone have a version of the dll that works with 3.0, or is there something I need to do to get it to work?

2. Scorpiorus mentions that to change the rain view you need to use srSetRainView, but this is not discussed in his documentation nor does he say on here how to use it. It takes four integers as parameters - that's as much as I know. Does anyone know how to use this? Using srSetRainDefaultView sets the view once only and doesn't seem to allow you to change it.

3. Scorpiorus apparently hasn't been active here since 2009. Is anyone in contact with him in case I need to ask him directly?

Thanks everyone!


I got newest ags.

Works fine for me.

I just use
Code: ags
 srSetRainFallSpeed(200, 300);
srChangeRainAmount(1500);
srSetRainBaseline(20, 200);
srSetRainTransparency(50, 90);
srSetRainDefaultView(9, 0); //view=3; loop=0;
srSetRainWindSpeed(0); 


#531
Thanks :D I just want to make it really fun and reflect my idea good.



Edit: This isn't finished at all so don't judge it yet but I'm super tired.




Edit: Added a bit more still needs tons 'o fix'n

[imgzoom]http://s18.postimage.org/faa0vh251/Zedeanim.gif[/imgzoom]


Edit: [imgzoom]http://s14.postimage.org/ac6q5f30t/Zedeanim.gif[/imgzoom]
#532
The Rumpus Room / Re: The lie thread
Sat 09/06/2012 02:08:18
I never milked Ponch's utter.
#533
General Discussion / Walk Cycles.
Sat 09/06/2012 00:08:40
I searched the forums most the links people said were good died off, Does anyone have any references for a more serious walk cycle.

I found decent videos but I'm  not sure the frames to pick and choose from.
#534
AGS Games in Production / Re: Mythaumatology
Fri 08/06/2012 23:52:27
Any updates? Close ups or Videos?

:P In all seriousness hows it going?
#535
The Rumpus Room / Re: The lie thread
Fri 08/06/2012 23:49:47
I'm not excited for ghosts new game!
#536
The Rumpus Room / Re: The lie thread
Fri 08/06/2012 23:49:00
Delete this, Didn't mean to double post.
#537
My bad its just the way I've been posting for the past 7 years, I keep forgetting.

My image zoom in chrome on the forums blurs the crap outta it.

Firefox though doesnt :D I like it better I just haven't set it up yet.

Edit: I edited the image a bit does it look better I'm confused haha.



Double Edit: Working on walk cycles I won't stop till I have something badass(good) looking.
#538
AGS Games in Production / Re: The Visitor 2
Fri 08/06/2012 22:15:59
The rocks and the crane look exspecially awesome :P, Looks fun good luck man!
#539
Thanks is there a thread around here with gameplay tips? Atm I just have a list of games I should play and I'm going to try figure it out that way.

Cause art, sound, story and gameplay don't mean that much if any of the 4 are outta wack(Well story and gameplay are more important imo still).


Edit: Do you know how to set image filtering in gchrome or firefox?





Edit: [imgzoom]http://s15.postimage.org/vz8nvmngb/scrnshot.png[/imgzoom]
#540
Awesome, I'm a art guy but im a very very novice scripter/coder.

If I was skilled at both heh that'd be awesome.
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