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Messages - EdLoen

#121
here's my entry... although after the Lost-inspired one, I was kinda wery about entering this.  I still am cause I crapped out on my coloring.

But here it is:



-An old, destoryed cottage.
-Exits are at the top and bottom
-Puzzle elements can include The emblem on the fireplace--which could be a handful a different puzzles--which can include but not limited to a missing piece; a full jigsaw; a rotary sliding pizzle; or a cobination there of.  Maybe even something entirly different then those.  But what does the solution Wield?  Just examine closely and it'll become clear.
#122
AGS Games in Production / Re: Operation "G"
Tue 15/05/2007 05:21:08
Ok, yeah. I know it's been almost a year just about, But I feel I should bring this back since i'm nearing completion, I only have a room and an eighth to finish drawing and coding left, then It'll be ready for a First Beta (Minus music and a comic-relief sequence in which the last 2 sprites are used)

That and So I'm not coming back with nothing, I've added somthing to the first post.  It's mostly a cop out though >_>....


After this, the next time I ressurrect this thread (if it dies) would be when I get the First Beta ready I guess.
#123
Oh, Ok, *dummy smack*  I completely missed that...  I feel so lame now. 

However, it was then erroring on the last } of room a, but when I took it out it stopped erroring, but it wouldnt move.

I tried Ashen's it it worked like a charm. 

Thank you both for the Help!  I appreciate it greatly!
#124
Thanks.  I've tested it and it's saying I have an unidentifyed token "dest".

So I need to put somekind of value there where the plusses are?

((Curently It looks like your example, with my values put in where the Varibles are.))

Code: ags

#sectionstart room_a  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
  // script for Room: Repeatedly execute

  Character*c=cFishy;  

  if (IsTimerExpired(10)) {
    if (!c.Moving)
      dest++;
      if (dest==4) dest=1;

      if (dest==1) c.Walk(92, 74);
      else if (dest==2) c.Walk(37, 83);
      else if (dest==3) c.Walk(40, 67);  
    }
    SetTimer(10, GetGameSpeed());
  }
}#sectionend room_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_b  // DO NOT EDIT OR REMOVE THIS LINE
function room_b() {
  // script for Room: Player enters room (before fadein)
  SetTimer(10,  10);
}
#sectionend room_b  // DO NOT EDIT OR REMOVE THIS LINE



All this to animate a fish in the BG  for the sake of it ::)
#125
Is there a simple way to code looping character movents?

I looked though the BFAQ and the Manual and only thing I saw was about animation loop numbers for the character view.  And en lue of an option like that in the drop menu for interaction, I assume I have to wet my hands and write a script for it.  Unfortunatly I don't know where to begin with it.  So Unless I'm just wording the command wrong when searching for it, could someone point me in the right direction?

An example of what I'm doing, I need a character move from A to B.  B to C, And from C back to A, then continuously repeat.
#126
I'm not very active, but an Idea popped into my head with this--albit not very creative.


1x; 30c's(including the white bonk-lines)

3x; 30c's(including the white bonk-lines)

Now for alittle story to go with it:

Quote
It rained on the day that was supposed to be little Timmy's birthday, so the party had to be moved inside.  To further matters, the hired clown for the little 3-year old's party recieved a flat on the way to the house and had to cancel or be late.  The child was cranky, and the parents were fuming.  Somehow, Uncle Jack unwittingly entered the foray when he had attemted to calm his brother and his sister-in-law down.

With tempers risen, and aggrivation high, Uncle Jack was given a sarcatic remark to entertain the children himself.  In a huff, the balding, middle-aged man picked up some of Timmy's toys and began to juggle--only to have to be reminded he couldn't when they came crashing down upon his head.

While Timmy would never remember his party that day, Uncle Jack will always forever.

yeah, I kinda wrote that from my ass, but the sprite's not really physically pathetic so I had to try to come up with something to accompany it.
#127
I know I've been inactive, but I figured this commuity would appreciate this observation.

So I'm sitting here watching TV and a new Domino's Pizza commercial came on and there's these three guys sitting down discussing what aspect of the pizza is the best.  They all also have exaggerated features of the senses.

-One guy has a big mouth, arguing the taste is the best
-One guy has a big nose, arguing the smell is the best
-One guy has big eyes, looking at the cheese...

And lastly there's one guy out in the yard with big ears overhearing the conversation. He says that it sounds good.

Immeadiatly I thought: Isle of Wonder, King's Quest 6!

I'm just wondering if anybody else has seen this commercial yet, and made this connection.

If this is a useless thread please excuse me.  I just thought You guys might be interested...

...And accually, Before posting this I decided to look up on You tube to see if the commercial is there.  Sure enough:

http://www.youtube.com/watch?v=MxR3CKzXm_s

So if you havn't seen the commerical yet (Or in a different country where this commercial doesn't exist) you can see for yourself.

The only one they're missing is a guy with big hands...
#128
Gotta love Fred Fredburger.

In the black and white library room theres a walk behind error with the bookcases in which Astro doesn't appear behind them.
#129
I really like the art style. It sorta reminds me of the old black and white cartoons. Which is a good thing. 

I also like the psudo social commentary in the fact that all the Business people have Big heads.

(then again I may be just looking too deep into things ;))
#130
Awesome game man. You got me stumped for a while with some of the things ^_^!

Maybe your next game could tell the story of Moiler Mole =P kinda get a world mythos anthology going  ;D.
#131
AGS Games in Production / Re: Operation "G"
Fri 22/09/2006 05:28:29
New shot up!

Quote from: CosmoQueen on Mon 18/09/2006 06:14:13
I like the cartoony lookin games. And I also happen to like ones where the main character is a girl ;D Hehe

Thanks =P I do tend to lean more for a female lead in most of my stories.  I just find them easier to write... strange since I'm a guy...

Quote from: calacver on Mon 18/09/2006 22:40:28
That looks impressive!!

Thankyou!
#132
I didn't pourposly delete it, it maybe gotten lost when my computer did a wired "let-me-delete-all-unused-files" crap it did last year. (screwed up a few other things as well).

Thanks for the point in the right direction.
#133
Is there a seperate download for the manual, cause I don't seem to have it anymore, and the online version's 404'ing on every page. cause those were the first place i tried to look.
#134
there's nothing for o-name. I'm running ver 2.60
#135
I already tried both, and it's the same message.

How do I set the o-name?
#136
I keep getting a script error when I try to test the game.

Quote
There was an error compiling your script. the proble was:
In 'main script'
error (line2): Parse error: unexplain 'cALVIN'

were alvin's when charactername
#137
a stationary NPC that has animation won't animate.  I've finished his frames, and put them to use, but It's ticking me off that the "0 for none" on the walking view doesn't work, and the idle won't kick in.  This funtionality is really tickin' me off.  There's probably a simple solution to that, but I'm sure my short-fuseness is preventing me of finding it.  I even tried adding loops until the no-particular purpose showed and put them there but all the still showed up was the blue cup.  Right now I'm too riled up to try to play around with it myself, so I'm asking for help.
#138
AGS Games in Production / Re: Operation "G"
Mon 11/09/2006 05:11:27
Resurrecting Project!

Added the new (much better) edition of the hallway.

Alvin's room'll be next once I finish his dummy sprite before I animate it.
#139
Hey, finished the demo, and I must say very nice.  I did run into a little hitch though.  Durring the little banter about Childs between Burke and Hare, If you leave the room durring it, their speech box remains there.  Just a heads up incase it was missed.
#140
Incredible game, and graphics, I just wish I had more time to play the demo(i leave for work in just a couple minutes)  The only thing I have to say that isn't that big--It might just be me--the file text color on the Save/Load is abit to dark and virtually unreadible, at elast on my monitor. (I'm running it @ 640X400 fullscreen).  The dark red just bends into the black too much.
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