Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Edwin Xie

#161
ROOMEDIT.CLB and accomole.dll is in the program folder, 'ags_261' or whatever that is. It seems like you ran the program other than in the folder 'ags_261' or whatever. Did you run the program in your game project folder? That may be the problem.
#162
What do I have to do if I wanted the save and load slots to be 100 (or 99) rather than 20? And what if I wanted to have both of them be separate GUIs?
#163
Completed Game Announcements / Re: Ready
Sun 17/10/2004 05:44:24
Hmm, this is a good game! Leigh, the sign would be useless if someone spoiled it, how will it get spoiled?

Spoiler
Further more, a hint, the paint which is found on the top left part of the screen.
[close]
Spoiler
What do you have that can tip the paint over?
[close]
Spoiler
If you think you don't have anything to tip the paint over, then you should get as many things as possible next time you play
[close]
Spoiler
ball
[close]
#164
OMG, People are going for this woman rather than post about the game! :o
#166
If you are confused, he means the buttons on your monitor. ;)
#167
Don't worry, some of us are american. ;D  Anyhoo, you were talking about brightness about some games you play? I think this may not regard about your game but anyway, the author  may have used dark colors when drawing.
#168
If it works fine for you.........there is a bad script in the global script.......I will need someone else to read the whole script for any error because I couldn't find any errors.
#169
Hmm, now I am desperate for the template.
#170
I think we need a walkthrough. ;D :P
#171
General Discussion / Re: From a teacher
Mon 11/10/2004 06:52:17
Heh, computers don't fit in digestive tracts.
#172
Yeah, this is a runtime error....... but the wierd thing is, that in other games, it works........but in this one it displays the error everytime I try to save a game (within the game a.k.a. a runtime error). But then there is no item preset on the list....but, in the regular save game dialog, you can still save even though there is no preset item on the list.
#173
Beer just tastes.......wierd and is really bad for me even though I'm at this age.
#174
General Discussion / Re: From a teacher
Mon 11/10/2004 06:40:06
Hmm...where else can Reno be? The only Reno I know is in Nevada.
#175
bump

Seriously, no one knows the answer to this problem?
#176
If there is a room that looks like:

________||___________

(the thing in the middle is the door)

then you would use "MoveCharacter(CHARID,x,y);" or something like that but if it's a door like this (in two rooms):
First Room:

_________||

Second room:

||_________

Then you would use "NewRoom (int newroom);" or "character[CHARID].room = int newrooom" or something like that.
#177
AHH!!!! Now I get this problem when I am trying to save.  :( :
---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.61.747)

(Global script line 82)
Error: ListBoxGetItemText: invalid item specified

---------------------------
OK   
---------------------------

In case anyone gets confused, global script line 82 is:
ListBoxGetItemText(bgSAVE_DLG,bgSAVE_LIST,bg_save_idx,bg_save_buf);

and here is the script header script (again):

//STATES FOR THE FUNCTION
#define OK                         1
#define CANCEL                 0
#define LIST                   134
#define DIALOG              100
// SAVE GAME DIALOG
#define bgSAVE_DLG          8
#define bgSAVE_LIST          2
#define bgSAVE_TEXT         3
#define bgSAVE_OK            0
#define bgSAVE_CANCEL    2

// RESTORE GAME DIALOG
#define bgRESTORE_DLG       9
#define bgRESTORE_LIST       2
#define bgRESTORE_OK          0
#define bgRESTORE_CANCEL  1

import function bgSave(int state);
import function bgRestore(int state);
import function bgCursor(int state);
#178
You should have known from the previous topic I had. Furthermore, I did not declare the integer twice. Ah, I see, there was no reason:

  int bg_save_idx;
  string bg_save_buf;

should be in on_key_press. Thanks for all your help though.
#179
General Discussion / Re: Who is your hero???
Mon 11/10/2004 05:09:10
Uh, actually, Eleazar said that CJ was his hero :P :
Quote from: Eleazar on Sat 09/10/2004 05:29:09
Dark of Night: You made the day to Superman and RoseÃ,  ;).
I forget another of my heros: CJÃ,  8).
#180
New problem:

---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was in 'Main script':



Error (line 232): Variable 'bg_save_idx' is already defined



Do you want to fix the script now? (Your game has not been saved).
---------------------------
Yes   No   
---------------------------
SMF spam blocked by CleanTalk