Robby, stop complaining. It's obviously going to be fixed and you do not need to post the problem like 2 or 3 times.
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Show posts MenuQuote from: Aldrius on Sat 18/09/2004 04:46:00
I don't know. It's just really, really annoying when Mana kills you over carrying ANYTHING! (Er, Roberta's Fault though)
And okay, I understand. I just really hate how added-on Mana felt. But it's your game and your plot, so my oppinion doesn't matter of course. (In all honesty)
And I asked this elsewhere, but what do I need to do to get the key from the bears?
Just so you know, I think you're doing a great job. And I look forward to "retail".
QuoteSo, the the main problem is this. If I did an alternative it would be too long with the "DisableMouseCursor" so, I am asking for an alternative way to do
SetMouseCursor
SetMouseCursor(int new_cursor)
Changes the appearance of the mouse cursor to NEW_CURSOR. Unlike the SetCursorMode function (see above), this does not change the mode used if the user clicks on a hotspot. This is useful for displaying a "wait" cursor temporarily.
Example:
SetMouseCursor(8);
will change the mouse cursor to the cursor number 8 specified in the cursor's tab.
DisableCursorMode(INT_CURSOR);
DisableCursorMode(INT_CURSOR);
DisableCursorMode(INT_CURSOR);
DisableCursorMode(INT_CURSOR);
DisableCursorMode(INT_CURSOR);
DisableCursor...................................
Quote from: Barbarian on Mon 13/09/2004 05:29:24
....The (IsButtonDown(LEFT)==1) checks to see if it was a left-mouse-click. Otherwise, if omitted that part of the script, then simply moving your cursor-in-walk-mode over the hotspot would repeatedly keep giving you the message (essentially locking up your game), and you only want the message to be displayed when the button is clicked in-walk-mode on your hotspot right?....
Quote from: Zoraphus on Sun 12/09/2004 07:20:08
Edwinxie must feel embarrased now...
I have known AGS for a month less than a year now, and I too only found that out last week...
I believe the problem was at the disable cursor mode part. Also, it was supposed to be at cursor 6 but somehow it started at cursor 5.
Here's the other room scripts (which they should be fine) but room 1 has a script that is linked to room load/play/quit and it works fine, probable a problem to others though and ignore the score part:
Room 1:
Room 2 should be fine since this room has absolutely not script because the room script is empty :P.
Anyway, if you want to know more on what game this script is for, find "The Adventures of Bob I" in the Games in Production forum, the screenshot is from room 2.
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