Hmm, I might be interested in this. I don't know if I can do art but I can give it a try.
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Show posts MenuQuote from: AGA on Thu 02/09/2004 23:45:13
CJ was known as CJ when the Newsbots thread originally happened. All CJ did was do a 'save as' of all the thread's pages and stick them together, which caused us to see what he saw when he loaded the page...
function show_inventory_window () {
// This demonstrates both types of inventory window - the first part is how to
// show the built-in inventory window, the second part uses the custom one.
// Un-comment one section or the other below.
/*
// ** DEFAULT INVENTORY WINDOW
InventoryScreen();
*/
// ** CUSTOM INVENTORY WINDOW
GUIOn (INVENTORY);
// switch to the Use cursor (to select items with)
SetCursorMode (MODE_USE);
// But, override the appearance to look like the arrow
SetMouseCursor (6);
}
function interface_click(int interface, int button) {
if (interface == ICONBAR) {
if (button == 4) { // show inventory
show_inventory_window();
}
else if (button == 5) { // game controls
InterfaceOff(1);
SetCursorMode(6);
InterfaceOn(3);
}
else if (button == 6) // save game
SaveGameDialog();
else if (button == 7) // load game
RestoreGameDialog();
else if (button == 8) // quit
GUIOn(4);
else if (button == 9) // about
Display("The Adventures of Bob I [[Made with Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2004 Chris Jones");
} // end if interface ICONBAR
if (interface == INVENTORY) {
// They clicked a button on the Inventory GUI
if (button == 1) {
// They pressed SELECT, so switch to the Get cursor
SetCursorMode (MODE_USE);
// But, override the appearance to look like the arrow
SetMouseCursor (6);
}
if (button == 2) {
// They pressed LOOK, so switch to that mode
SetActiveInventory(-1);
SetCursorMode(MODE_LOOK);
}
if (button == 3) {
// They pressed the OK button, close the GUI
GUIOff (INVENTORY);
SetDefaultCursor();
}
if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
// scroll down
game.top_inv_item = game.top_inv_item + game.items_per_line;
}
if ((button == 5) && (game.top_inv_item > 0)){
// scroll up
game.top_inv_item = game.top_inv_item - game.items_per_line;
}
}
CentreGUI(3);
if (interface == 3){
if (button == 8) SetGameSpeed(GetSliderValue(3,8));
else if (button == 9) SetMusicMasterVolume(GetSliderValue(3,9));
else if (button == 10) game.text_speed = GetSliderValue(3,10);
else {
if (button == 0) SaveGameDialog();
if (button == 1) RestoreGameDialog();
if (button == 2) GUIOn(4);
if (button == 3){
SetCursorMode(6);
RestartGame();
}
if (button == 4)
Display("The Adventures of Bob I [[Made with Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2004 Chris Jones");
}
if (button == 11){
InterfaceOff (3);
InterfaceOn (ICONBAR);
SetCursorMode (1);
}
}
if (interface == 4)
SetCursorMode(6);
SetMouseCursor(6);
DisableCursorMode(0);
DisableCursorMode(1);
DisableCursorMode(2);
DisableCursorMode(3);
DisableCursorMode(5);
{
if (button == 0)
QuitGame(0);
else if (button == 1)
GUIOff(4);
EnableCursorMode(0);
EnableCursorMode(1);
EnableCursorMode(2);
EnableCursorMode(3);
EnableCursorMode(5);
SetCursorMode(0);
}
}
Quote from: Ishmael on Mon 16/08/2004 19:45:02
A first-aid you could try is to rename the game exe file to "ac2game.dat", making sure the extension changes, and copying the "acwin.exe" file from the AGS archive to the folder and running it.
Quote from: TikiTikiMan on Thu 02/09/2004 23:41:28
Er...Farlander...
CJ's nick on the forums isn't CJ.Ã, As I'm sure you are aware of, it is 'Pumaman.'Ã, Therefore, wouldn't it seem odd if it said you were logged in a 'CJ'?
Teehee, tis funny to try out, however.Ã, I feel....like I COULD TAKE ON THE WORLD!
Quote from: auhsor on Mon 30/08/2004 04:43:51
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