:o....Looks........o.....kay.....
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Show posts MenuQuote from: CoolBlue-Gord10 on Mon 23/08/2004 00:16:17
Thank you, AshenIt runs. Edwinxie, how can I script the multiple scores?
CentreGUI(3);
Ã, if (interface == 3){
Ã, Ã, if (button == 8) SetGameSpeed(GetSliderValue(3,8));
Ã, Ã, else if (button == 9) SetMusicMasterVolume(GetSliderValue(3,9));
Ã, Ã, else if (button == 10) game.text_speed = GetSliderValue(3,10);
Ã, Ã, else {
Ã, Ã, if (button == 0) SaveGameDialog();
Ã, Ã, if (button == 1) RestoreGameDialog();
Ã, Ã, if (button == 2) GUIOn(4);
Ã, Ã, if (button == 3){
Ã, Ã, Ã, SetCursorMode(6);
Ã, Ã, Ã, RestartGame();
Ã, Ã, Ã, }
Ã, Ã, if (button == 4)
Ã, Ã, Display("The Adventures of Bob I [[Made with Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2004 Chris Jones");
Ã, Ã, }
Ã, if (button == 11){
Ã, Ã, InterfaceOff (3);
Ã, Ã, InterfaceOn (ICONBAR);
Ã, Ã, SetCursorMode (1);
Ã, Ã, }
Ã, }
if (interface == 4)
Ã, SetCursorMode(6);
Ã, SetMouseCursor(6);
Ã, DisableCursorMode(0);
Ã, DisableCursorMode(1);
Ã, DisableCursorMode(2);
Ã, DisableCursorMode(3);
Ã, DisableCursorMode(5);
Ã, {
Ã, if (button == 0)
Ã, QuitGame(0);
Ã, else if (button == 1)
Ã, GUIOff(4);
Ã, EnableCursorMode(0);
Ã, EnableCursorMode(1);
Ã, EnableCursorMode(2);
Ã, EnableCursorMode(3);
Ã, EnableCursorMode(5);
Ã, SetCursorMode(0);
Ã, }
Quote from: Hotspot on Thu 26/08/2004 00:25:46
http://search.ebay.com/Runescape_W0QQsofocusZbsQQsbrftogZ1QQsofindtypeZ0QQsorecordsperpageZ50QQfromZR10QQsotrZ2QQsosortpropertyZ1QQsosortorderZ1
hey look!
I win! An entire load of pages of crappy auctions!
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