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Messages - Edwin Xie

#41
Completed Game Announcements / Re: The Cube
Sun 14/11/2004 20:14:40
Use you slingshot and your tooth together and then use it on the last symbol where there is a cloud looking object on the top of the symbol and the "@" sign on the bottom of the symbol. Use it on the "@" sign.
#42
Nothing wrong with it, only you should be using 2.62 final. That version is already released and there is 2.63 beta.
#43
Completed Game Announcements / Re: The Cube
Sun 14/11/2004 19:59:59
The church tower? How do I get in there?
#44
====Edwin
#45
*cough*Welcome to the forums.*cough**cough*Please read the rules*cough**cough*and click on "BBCode and smileys reference" to find out*cough*
#46
Actually, it is more like the 9/11 incident that tragically happened to America. Terrorists hi-jacked plane ninety-something and then crashed the plane into the World Trade Center.
#47
Meh, that was his problem. A closing brace.

function dialog_request (int 1) {
if (value == 1)
{   
// Takes the reporters away.
    MoveCharacter(BBC,0,0);
    MoveCharacter(BBCTWO,0,0);
  }
}//This is the closing brace for the function. You forgot it in your original script
#48
Competitions & Activities / Re: The ASCII game
Sun 14/11/2004 00:18:06
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, ____
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, /Ã,  Ã,  Ã,  Ã,  Ã, \
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, /Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, \
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  |Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, |
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  \Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, /
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  \ Ã, Ã,  Ã,  Ã,  Ã,  Ã,   /
A soccer ball, but the ball is too far away from a distance, you can't see the hexagons and pentagons on the surface.

Next: The American and British flag. It must have at least some detail or I can't tell which is which.
#49
I doubt they would even have an ordered system and I think that they would randomly choose which account but, good point.
#50
It is not "function dialog_request (int talk)", it is "function dialog_request (int parameter)
#51
Heh, alphabetical order? Mine starts with an "e" and it still hasn't been upgraded.
#52
Completed Game Announcements / Re: Exile 1.2
Fri 12/11/2004 19:41:33
Hehe, why would he put the source of Exile?
#53
Beginners' Technical Questions / Re: doors
Fri 12/11/2004 19:31:26
Ok.... it has to be something like this:
Include in the dialog in where you find out the code from another player:
Code: ags

set-globalint 27 1

Door script:
Code: ags

if (GetGlobalInt(27) == 1){ //If you know the code display a message and go through the next door
Ã,  Display("You type in the code in the keypad at the right and you go through the next door");
Ã,  NewRoom(THEROOMOFTHENEXTDOOR);
Ã,  }
else if (GetGlobalInt(27) == 0){ //You don't know the code and you can't get past the door
Ã,  Display("The door is locked and you don't know the code");
Ã,  }

Note: Since I don't know which room is the room you go through when you entered the passcode, you change "THEROOMOFTHENEXTDOOR" to the room you want to go to when you entered the code.
#54
Be a little specific, that way, I can help you with the script. If you don't know what I mean, tell me which GUI buttons go to the TV program and, tell me what you made the TV program as.
#55
Code: ags

function repeatedly_execute() {
    if GetGUIAt ([b]mouse.x,mouse.y[/b]) == INVENTORY) {
       SetCursorMode (MODE_USE);
       SetMouseCursor (6);
     }
}

Translation: If your mouse is over the GUI, INENTORY, set the cursor mode to MODE_USE, but make it appear like a pointer.
Bold letter reference (This can be found in the manual):
Quote
mouse.x  Mouse X co-ordinate when the script was started (0-319) 
mouse.y  Mouse Y co-ordinate when the script was started (0-199) 


Code: ags

if (interface == INVENTORY) {
  SetCursorMode(MODE_USE);
  SetMouseCursor(6);
  ...
  }

Translation: Since you added this to the function, interface_click, it can only work if you click on the interface. If you click on the GUI, INVENTORY, set the cursor mode to MODE_USE, but make it appear like a pointer.
Bold letter reference (This can be found in the manual):
Quote
interface_click (int interface, int button)
Called when the player clicks on a button on an interface which has its action set as "Run script". INTERFACE is the number of the GUI which they clicked on. BUTTON is the object number of the button within this GUI.


Do you understand?
#56
Hey, how old are you? >:(
#57
Completed Game Announcements / Re: The Cube
Wed 10/11/2004 06:48:59
Where would you get the one cube (money)?
#58
Hmm, you are right. But the game saved in 320x200 is more pixely and the other one is smoother. Do you notice the difference?
#59
Aww..that is a cute kitty... ::) . I have something to mention about that "AGS" sign....I believe it is for a store. Traveling, perhaps. You see it on the left side.
#60
Another one of my favorites is:
When Bart is emancipated from his family because of Homer:
Quote
Marge: Oh, Bart, can't you stay? I'll let you say swear words, but not the top three.
Bart: Sorry Mom, I can't, not unless he's here. (Points to Homer peeking behind the window and Homer ducks down)
Marge: (Hugs Bart)
Taxi guy: Either give me some of that or lets get going.
Bart: (Goes onto taxi and the taxi leaves)
Homer: (Runs out to the street) Oh, you'll come crawling back. (Crawls himself) Oh, he really is gone! (Starts to sob)
(Sign posts go around him saying sobbing man at night)
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