Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Edwin Xie

#561
Hints & Tips / Re: Perils of Poom
Tue 11/05/2004 05:28:56
Spoiler
I see what you mean
[close]
#562
Ok..... All I need to do is figure out the animation..... Because I am burning something in my game you know.
#563
It says:

ObjectOn
ObjectOn (int object)

Turns object number OBJECT on. It may have been turned off previously with ObjectOff or may have been set initially off in the editor.
Example:

ObjectOn(5);

will make object 5 of the current room appear.
See Also: IsObjectOn, ObjectOff


I don't get it. Can you please show me an example on how to use it? And how did those other posts by other people go?
#564
Hints & Tips / Re: Perils of Poom
Mon 10/05/2004 06:16:02
So <div class="spoiler">what I say in the spoiler</div> is how to do that spoiler thing?
#565
Hints & Tips / Re: Keptosh I
Mon 10/05/2004 05:50:33
How did you ever do those graphics?
#566
Hints & Tips / Re: Frank the Farmhand I
Mon 10/05/2004 05:46:13
I knew it! The bigger the size the better it is.
#567
Hints & Tips / Re: Frank the Farmhand I
Mon 10/05/2004 05:44:05
I bet this game is more like the best than the worst.
#568
That transparent color, it just basically means black or white in the background of your picture so when it appears in the game that background color won't appear. Lets say you are making a character but you need a sprite first. You make a sprite and put a background color other than black or white like brown. Now when you put that character in the room, with the brown background.  You'll just see something like every force around is gone and replaced with nothing like dirt. But if you put black or white background then that would appear just normally.  You get what I am saying?
#569
Now are you guys happy? Now please explain to me how roger in room 10 in the demo opened that door (or whatever, that door seemed like it opened by itself.)
#570
Yello? Read my sig, I am a newcomer! Don't pressure me! I'm still learning and making a test game so I can sharpen my knowledge. Another thing, Read that other topic I posted! I want to learn the script on how roger did that!
#571
You know when I talked to roger, he opened the door. Right? If you don't get it then you might have not explored the whole demo game or anything under that. If you didn't know I was talking about the demo game then here it is, the demo game. Now, back to the main point, when he opened the door to the darkness (unfinished?!?!?!?!?!) how did he open that door? Please! That could be useful if you tell me!
#572
No wonder why there was the problem, it was too hard to find anything better than that in the list!!!! Oh well, the problem is over.
#573
Lets see, well, this is exactly what it says on the "Talk to character" part:

- Talk to Character
     Game - Enable dialog option (0,1)

Anything wrong with it?
#574
Look, that topic explains the whole problem...only some details I need to explain to you:
I right click on testing game to do the talking cursor
I have set up the dialogs
I click on the NPC with the talking cursor
Nothing happens
I have even tried the interaction for that NPC
#575
And the other stuff (art, background, idea for game,.etc)
#576
Critics' Lounge / Re: Realistic fire
Sun 02/05/2004 20:17:17
Oh, and please don't giving opinions about that picture, it is just an idea. 8)
(Edit: Rounden the edges too.)
#577
Critics' Lounge / Re: Realistic fire
Sun 02/05/2004 20:14:18
This is what I meant (smoothen the picture I have shown you)
#578
Critics' Lounge / Re: Realistic fire
Sun 02/05/2004 19:56:14
Look, I have been playing a game that has a pretty good fire. It seems like there are more yellows than reds and the problem is, there are no skinny sections of the fires. If you shrink that fire picture you got there then add duplicates of it it would look like a realer one (you can change the sections of the fire to different sizes if you want).
SMF spam blocked by CleanTalk