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Messages - Eggie

#321
General Discussion / Re: Steve Jobs
Thu 06/10/2011 22:11:35
Clever, clever, clever person as well as being the man who gave the world Pixar.

The technology leaders of the next 50 years or so are going to have a hard time catching up to wherever he would have taken it next.
#322
I wish Mass Effect had just been a pure action game with lots of dialogue. All the RPG elements did was turn the game into a slog and the combat never got as satisfying as it should have because it was hampered by trying to be these two things. Imagine it, just a nice 8 hours or so of solid shooting with your companions in varied environments and lots of weapon choices with nice Jennifer Hale acting as all their realtionships develop. Maan, that would have been nice.

I dragged myself through that game because I liked the story but it was not actually very fun to play. At all. Mixing gameplay types is really not always a good thing.
#323
Alone in the Dark is a cool combat adventure, Resident Evil's cooler. I just played the first two recently and I adore how traditionally adventure gamey it is; but that pretty much every puzzle is to help you get herbs and ammo for the action bits (or keys). It's a lovely balance, having to actively defend yourself really makes the stakes feel high. With a standard adventure game you'd be all "I'm moving these statues about...whyyyy?" with RE it's "I'm moving these statues about OR I WILL BE EATEN BY ZOMBIES!"
#324
So many adventure games chug along nicely then suddenly start sucking for the duration of their poorly conceived 'action bits'.

I'm not opposed to hybrid genres but I think if you're going to include a combat system you should really commit and weave it into the day-to-day playing of the game, suddenly changing the game mechanics is jarring.
#325
Why isn't this javascript working?

Code: ags

<body color="white" font="Arial" bgcolor="black">

<SCRIPT TYPE="text/javascript" LANGUAGE="JavaScript" >
function PrintLink(var name,var address,var description){
    document.write(' <li class="link"><h1><a target="_parent" href="' + address + '">' + name + '</a></h1><p>' + description + '</p>');
}


PrintLink("A Link","http://crazypotatojacobshouseofchips.net","My favourite chippy");
PrintLink("Wheeee","http://slidesaretotallysnide","Imitation playground vendor");
PrintLink("Link3","http://platesplatesandmoreplates.com","etc etc etc");
</SCRIPT>


</body>


The page is just blank. It's not li.link because that shows up fine when it's being written without being called from the function :/
#326
Adventure Related Talk & Chat / Re: STASIS
Tue 27/09/2011 23:00:40
I think we were all drooling over this project a while ago. Really glad to know it's going and still gorgeous.
#327
The Rumpus Room / Re: *Guess the Movie Title*
Tue 27/09/2011 22:52:44
I've accumulated a huge list of interesting looking films to look out for from this thread.
Am I happy about it, though?
No. No, because the bitterness of not guessing anything is eating away like a cancer at any capacity I have to ever feel happiness again. Bah.
#328
General Discussion / Re: Start saving!
Mon 26/09/2011 01:38:48
It looks FUN!
#329
General Discussion / Re: Non-human racism
Fri 23/09/2011 21:10:45
Honestly...

That was so unfunny I feel like my heart just crumbled to ash.

Genuinely funny joke + Racism = Extra layer of sick, cathartic entertainment value

Horrible joke + Racism = MY HEART IS CRUMBLING TO ASH!!
#330
> This architect must have been very rich, very good at obtaining planning permission and been REALLY into his twiddle puzzles.
#332
Also Simon The Sorcerer and one of the Zorks. I've always wanted to make a game where you escape the dungeon by accidentally stabbing a nosy guard in the eye.

> I think I can gather these ingredients from the five rooms immediately around me, but I might have to make some substitutions.
> These cigarettes use a tobacco from Morocco. TO THE AIRPORT!
#333
General Discussion / Re: mincraft
Wed 14/09/2011 21:45:32
You know who's a good fit for Minecraft?
#334
Man, it's embarrassing but I actually found that gitorious site then couldn't for the life of me figure out how to actually download the thing.
Thank you!
#335
I don't like timing based hint systems.

Ones where you click a button to get hints though? Genius! Life saver! NO MORE CLOSING THE GAME TO LOOK UP INTERNET WALKTHROUGHS!
#336
Ultima 4 is free on GOG right now! http://www.gog.com/en/news/new_release_ultima_4_quest_of_the_avatar I stumbled upon that fact by accident as I've never played an Ultima game before, was just browsin' through GOG. I have scooped it up and now I will eat it.
#337
Tales Of Monkey Island gets so much better after the first two episodes, I know complaining about Telltale's a favourite hobby for certain members of the 'reel advenchure gaymers' community but they really do get so much right. The games are accessible, have well paced stories (not so much the Back To The Future games I've noticed) and plenty of really well-designed, FUN puzzles with plenty of underlying humour and narrative purpose (The product placement puzzle is Sam and Max s2e3 is one of my favourite things I've done in a game).

I know they ain't perfect but God knows I'd rather play one of their games than just about any other commercial adventure game coming out; like these clunking German monstrosities dedicated solely to emulating Longest Journey's interface flaws or Nancy Drew Finds An Umbrella Or Some Shit Part 7. Has anyone played Red Johnson Chronicles? It's awful; you have to do a quicktime event to AVOID shooting a man in the face and you have to solve a sliding puzzle to turn on a CCTV camera. Plus it's badly animated, this frigging artform's going backwards.

I enjoyed the article, I too would ike to see more adventure games with branching plot elements and choice and consequence but it's difficult to reconcile it with puzzle design, surely the player will just 'choose' whichever path they solve first.
#338
I thiiiiink the font is from Space Quest, but it's been so widely used in these games that whoever owns it must know by now and not cared. I say; go nuts!

I also vaguely remember a post from years ago that said the sideview sprites for Roger were rips but his trademark front-view with the agape, sex doll mouth was all CJ
#339
So much death... death music... permanently stuck in...brain
#340
Critics' Lounge / Re: Hat or no Hat
Fri 02/09/2011 15:38:26
I think the juxtaposition sounds pretty cool myself.
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