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Messages - Eggie

#441
I kind of got a big adventure game vibe from The Illusionist.

Man, if Sylvain Chomet made a point and click game I would diiiiiiie
#442
Congratulations Bulbapack! I am entering your next contest, and I will become the game-making demon of speed!
#443
General Discussion / Re: RIP James Bulger
Sat 12/02/2011 15:48:41
I remember researching this in my first year of media studies (the movie Childs Play 3 was blamed for warping Veneble's mind for a little while because his father who he wasn't even living with had rented it at some point in time). I guess here's my take on it now...

These murders were just kids with a piss-poor understanding of the world, not Damien from The Omen. What happened was horrible but calling them monsters and hoping they get beaten up in prison's hardly going to get us anywhere closer to understanding it all.

Honestly I'm far more affected by the front page photos of one of the(now grown up) now grown up killers with his girlfriend with lurid headlines along the lines of 'How DARE he find happiness in his tortured, wretched life when Jamie Bulger is DEAD!". Nice work, tabloids you've

A) Exposed a man who's identity's been changed for his protection
B) Incited hatred towards a man for something he did AS A CHILD
C) Dragged an innocent woman into the whole sorry mess while you were at it

Honestly, this makes me feel more sick than the murders themselves. Kids torment each other all the time, stupid fucked up things happen as a result of it all the time, it's tragic but it's humanity. But whatever FULLY AWARE ADULT decided to publish that article, that's the true scum of society right there.

Here's an example of the kind of thing  I'm talking about I found with some quick googling: http://www.dailymail.co.uk/news/article-1255608/Yet-250-000-new-identity-Jamie-Bulger-murderer.html
It's like they want to start a bloodhunt for some new material. Cunts.
#444
Kind of a crazy coincidence, I was actually just talking with Scavenger today about how I'd really like to play the OceanSpirit Dennis games but I didn't know which one to start with.
He told me Scourge was a good one but I think this thread will be very helpful to me.
#445
The Rumpus Room / Re: The Game Idea Thread
Thu 10/02/2011 14:42:51
The first few episodes of RON remade as an RPG

I have procrastinating-from-Uni- fuelled artwork and everything :( Mika's still a work-in-progress


These characters are really quick to make, I just tweak the symbols a bit in flash and they can all use the same sets of animations for running and punching, then all I need to do is animate the special attacks. Davy throws a fireball and Elandra shoots a ray gun. It's adorable, you guys. I want this game to exist.
#446
If you had to list 3 things that make up a good game what would they be?

-Really glad to see so much use of the A-Word on here. Atmospheeere, of course it's important for the mechanics of the game itself to be elegant but that's an area of gratification that can be fulfilled outside of the computer. It's when, in addition to playing a fun game, that I really get a feel that I'm walking around a real world, talking to real people (albeit in a very effeciant and stripped down way which serves the gameplay) that I really start feeling like something's been achieved that's unique to this artform.

-Good storytelling. Not necessarily a grand, life-changing and wholly original story; just one that's solid and told in a competent and interesting way. I think it's really important; from playing experience and personal development experience. I tried to make my IF game fully open-ended with no over-arcing story and it's just a mess (there's lots of other reasons for that too but I think this is a core one), the player needs something to string them along and go back to when they're done soaking up the world. The most important factor of this is that the protagonist needs a goal to achieve, this is in every screen-writing manual and it goes three billionfold for interactive storytelling because achieving goals is what keep players hooked.

-It has to be fuuuun! This guy explains it better than me: http://www.youtube.com/watch?v=GqJv68pE_cY

What do you consider 'off putting' about a game?
Slow walking,  bland dialogue, eerie poser-looking characters or any 3D with bad stock motion-capture, crystals broken into four shards by an evil wizard, relentless punishing of the player, puzzles that don't make sense until after you've stumbled upon the solution, sudden changes in gameplay mechanics (variety is important, timing-based minigames in amongst puzzle-solving is annoying),

Your Preference: Lucasarts or Sierra or other?
Lucasarts all the way. I really don't have the patience for Sierra "YOU HAD TO CLICK ON THAT EGG DIDN'T YOU?! YOU IDIOT! YOU DIE FOR BEING SUCH AN IDIOT!"

Mouse or Keyboard controls?
For 2D I like 100% mouse-based, it's good to have keyboard shortcuts available but I generally don't use them if I don't have to. For 3D gameplay though (which might start becoming more common in AGS now it's open source, who knows) I like first person shooter controls (mouse to look around, WASD to move, click to shoot, e to interact). I find the keyboard/mouse hybrid interface of Telltale's recent games a little bit clunky and inelegant, I sometimes feel like I'd prefer to just do everything on the keyboard like in Grim Fandango
#447
I haven't played too many but I love The Shivah and Blackwell despite not.. uhm.. ahem... exactly fully completing them... and stuff.

I've also played a demo for Al Emmo which I wasn't crazy about and the freeware version of Fatman which I thought was good but possibly a mistake to make it a commercial product.

But anyway in my limited experience I have to say my favourite is Ben There, Dan That 2. I chuckled my face off.
#448
Maan, I'd LOVE an Arkham Horror style game made with AGS.

Mainly because that game takes hours and hours to play and sooner or later someone needs their kiy=tchen table back.

I don't think we've ever finished a game :(
#449
AGS Games in Production / Re: Primordia
Sun 06/02/2011 12:19:37
I have all of the desktops on the website in rotation on my desktop slideshow. They are delicious
#450
Advanced Technical Forum / Re: 1280 x 800
Wed 02/02/2011 19:37:58
This news makes me happy. I love it when I play a game and it has a special setting for my kind of wide-screen laptop.

Looks soooo goooood.

You know what would a cool option also kind of if it is practical kind of thing... a setting that, instead of adding the letterbox to widescreen games played on a standard definition monitors, it just turned the rooms too large to fit into scrolling rooms.
Useful for games with a top-down perspective and small character sprites, I've used high resolution patches for Fallout and Planerscape that work kind of the same way.
#451
When Babar put Mr. Jack on his list of uncreative names I was expecting just a dude called Jack in a cheap mask. But this dude's awesome

http://reallifesuperheroes.org/wiki/index.php?title=Mr._Jack

He's like a scary, scary, otherworldly harbinger of... blood drives and fund-raising for the homeless.

This guy has an animation degree: http://reallifesuperheroes.org/wiki/index.php?title=Urban_Avenger This could be me in a few years! He also lives in San Diego so I imagine if you planning to commit an act of supervillainy there then during the comic convention would probably be a pretty safe bet for the time to do it.
#452
AGS Games in Production / Re: Spooky Class
Mon 24/01/2011 05:22:23
Looks like fun!
#453
That is a sweet-ass Mediterranean housedungeon.
#454
Well, I finally figured out your not-so-subtle hint and saved the day. And since was amusing with music that got stuck in my head: I am giving you a vote, thus invalidating my vote from you, thus further invalidating this laughably entry-scant competition.
#455
Quote from: DeadSuperHero on Wed 19/01/2011 06:08:50Oh, man, the sheer potential of this...

AGSCluedoAGSCluedo!!
#457
I hope that 'pretty difficult puzzle' thing wasn't sarcasm because I am stuuuuuuck.
#458
Chose.. my...my... own t-time? :)

I am IN, sir! Seven was always the time I Skyped with my girlfriend.
Whooooo!

EDIT: Just about finished importing the graphics when I went overtime. Daaamn. I'll finish anyway, I'll aim for two hours, make the writing nice.

EDIT: Two hours passed. AwwwwIwashopingtodosomeworktoday
#459
General Discussion / Re: Elephant adventure
Wed 12/01/2011 21:19:36
Are you auditioning for voice actors yet?
http://eggheadcheesybird.webs.com/elelephanto.mp3

For this performance I lived as elephant for three days; attempting to eat nothing but fruit which I'd pick and prepare with my nose. I am very hungry but I think it was worth it.
#460
Some of them are only on sale for three days though. Much to my overdrawn self's dismay  :(
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