Quote from: Radiant on Wed 17/03/2010 21:24:27Quote from: Harg on Wed 17/03/2010 13:26:36Well, they're not as annoying as message boards make them out to be, but when combined with slow gameplay and/or unskippable cutscenes they do make a game rather tedious.
I've never understand why the walking deaths, dead ends all Sierra's things are so annoying for the players... For me they make the game more challenging and more interesting.
It was the RPG elements that made it completely intolerable for me. When I spend time boosting a characters stats in the directions I want they become a unique incarnation of themselves in my head and it's just too damn emotionally distressing to scrap them and start the game anew; redoing all the tree climbing and knife throwing and other neat little things you can do it that game to develop your character.
And why does the quest have to become unwinnable just because you burn one bridge? That's not how life works, a resourceful person would find another way; not stand around paralysed until the end of time. And, at the very least, I expect my adventure protagonists to be resourceful.
Quote from: Questionable on Wed 17/03/2010 21:30:06Quote from: GarageGothic on Wed 17/03/2010 10:36:03
Nice idea, Questionable. To aid you in bringing this thread off topic, I think the BioShock universe would be an excellent setting for a business simulator. I imagine something like 'Plasmid Tycoon' where you play an up-and-coming entrepreneur stretching ethics and profit margins to their limits within the capitalism-gone-mad system of pre-collapse Rapture. And of course the game should be unwinnable, similar to Oiligarchy.
Do I smell a prequel?
Aw man, I had this exact thought a few days ago. But I just completed the first Bioshock last weekend so my mind was pretty much submerged (a do ho ho) in Rapture mythos and there pretty much wasn't any genre of anything I didn't want there to be something Bioshock related of at that moment.