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Messages - Eggie

#61
Don't fully know where this is going
Hopefully it keeps on growing
Much time from my day it robs
(Although it beats applying for jobs)
#62
I like this theme
Blim blom blom bleem
#63
Critics' Lounge / Re: Pixel panic!
Tue 20/10/2015 10:44:01
Can you not just keep it looking like a tentacle and make your project an adventure game sequel to Freaked?
Please??
#64
I wanna go! I wanna go! Why am I not living in Watford again this year, dang iiit.
I'm still going, I'm still going!
#65
I've played with Adventure Creator a bunch and really like it! Though I'm still grateful AGS can finally support widescreen resolutions because that's the only real thing that would have persuaded me to stop using it as my go-to. Although, gosh, if I ever want to do something small that would be better suited to playing in a browser than downloading then AC would be an amazing way to get that out there!

Take those two cents, pour some milk on 'em and eat them like cereal hoo doggy.
#66
Oh boy oh boy! How's the project going over all? Give us n update on those percentages, boy!
#67
Looks fantastic!
#68
I've historically not really been able to get into it but I think the high volume of good work done with it kind of speaks for itself these days. I bought this bundle and I'm looking forward to poking around those source codes once the licenses finally come through!
#69
Absolutely in love with this project!
#70
I love these guys a loooot! I'm really happy you're going with that chunky outline look for the ingame sprites, it's what I like!

I think you can definitely push that death animation! The leg going down after everything else is good, you could take that idea further, create a really strong pose for the moment of impact(maybe bend her backwards, outstretch her arms) and then just have her flop down. If you were going really cartoony and physics-defying with it maybe have her head lead the whole movement; her head hits the ground first, then her torso, then her limbs and they kind of bounce as they hit the ground.
#71
Can't wait to give this a go!
#73
I love turn-based strategy!
AND jiggly-shouldered ghouls!
Nice work!
#74
Quote from: Dave Gilbert on Sun 13/09/2015 20:42:23
edit: this is really preventing me from working on a game, because there are a lot of obsolete commands (ProcessClick being one)

I know this one at least! It changed to Room.ProcessClick

Jeeez boy howdy did that one fuck me over for a day

EDIT: That post was from two days ago. probably ignore I was here
#75
I drew a Davy 'n' Elandra just now

Stop the presses amirite?!!
EDIT: And Mika
#76
Can't wait to see what everyone does! Should be ace!
#77
Aarrggh, thanks so much man! I SHOULD fix those GUI quirks, I will! It's going to happen!

Quote from: sergiocornaga on Tue 26/05/2015 15:44:50
Gia was my favourite character, and I presume you feel the same way.

Jeez yeah, I had so much Gia affection. It got weird! It's why'd she's had more attention than any other character. Whenever I wasn't especially feeling the project I'd just sit and do superfluous Gia animations all day instead of fixing things or rewriting because I was working six day weeks and I was isolated from the people in my life and I liked her. I am gross!
#78
Quote from: Anke on Mon 04/05/2015 17:40:42
I hope that you're going to add some more content in the future. I'd really like to see another dream sequence. Manipulating someone's mind is quite an interesting talent. :-D

Thanks for the kind words! Ideally there'd be two more, one for Ares and one for Pasithea. I'm torn on whether to keep adding to this, it's been in two competitions already and it kind of feels like everyone who's going to play this will have by the time the voting for them both is over. For better or worse.
#79
Looks frickin' raaaaaad!! I love this look!
#80
Oh yeah, the documentary's fantastic! You feel the passion! I need to catch up on a bunch of those...
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