Evaluation: Lazy!
Awww.
But, still, who can resist?
Awww.
But, still, who can resist
Spoiler
a good game of whack-a-rat
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Show posts MenuQuote from: auriond on Wed 13/08/2008 06:15:30You can also make a judicious use of character portraits.
I'd say it was mandatory! No other way to see "your own" facial expressions and body language, which is one key way to bring internal thoughts across visually.
QuoteSecondly, i would like to reposition all the text that is displayed so it is out of the way of the main scene, maybe at the bottom of the screen and so that i can fit 10-15 words across horizonal, instead of the small box that appears at the moment.
QuoteClicking on the close up of the bathroom takes me outside.
QuoteGenerated in the warning file after exiting the game:
QuoteThe cabinet in the main office area, the one by the main entrance.
QuoteI personally don't examine 'obvious' inventory items, like guns.
Quote from: ProgZmax on Mon 21/07/2008 08:22:04
I didn't encounter any bugs aside from the closeup shot of the cabinet staying open if you switch angles before closing it. I do think some of the writing is a bit heavy-handed in terms of making it obvious that something is going to go wrong, and I don't think that forcing the player to examine their inventory to advance the plot is a good idea (this actually kept me from moving forward until I re-read your post) but I think the game shows promise, and being a fan of zombies I will play it when you are finished.
Quote from: SteveMcCrea on Sun 20/07/2008 20:33:17I'm sorry I don't have time to beta-test this, but I had a play through and didn't experience any of the problems your initial tester reported.
if ((player.inv[1] == 1) && (GetGlobalInt(TalkToJohn) == 1)) {Ã, Ã, Ã, Ã, DisplaySpeech(MARY, "Sure, I'll sell it to you-- here you go. That'll be fifty Reality Dollars, please!"); Ã, }
if ((player.inv[1] == 0) && (GetGlobalInt(TalkToJohn) == 0)) {Ã, Ã, Ã, Ã, DisplaySpeech(MARY, "Hi, there."); Ã, } else if ((player.inv[1] == 0) && (GetGlobalInt(TalkToJohn) == 1)) {Ã, Ã, Ã, Ã, DisplaySpeech(MARY, "Sure, I have the book, but it's going to cost you fifty bucks."); Ã, } else if ((player.inv[1] == 1) && (GetGlobalInt(TalkToJohn) == 1)) {Ã, Ã, Ã, Ã, DisplaySpeech(MARY, "Sure, I have it, and I'm willing to sell. That'll be fifty Reality Dollars, please!"); Ã, }
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