Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - EldKatt

#461
I know of very few one man projects with original music. Or, for that matter, good non-original music. And few people who ask for composers. Which I, being a composer, find stupid. </offtopicness>
#462


This, too, is not a monkey. It's a chimpanzee. However, I'm quite pleased with it, gloomy though it may be.
#463
Quote from: MillsJROSS on Fri 20/06/2003 05:17:28
It's like writing a book, it's good to know all the grammatical rules. Does this mean that a grammatically incorrect author can not have a succesful book? No, it just is a tool that helps structure thier work.

Very good analogy. The claim that knowledge of music theory and composition hurts one's creativity is, I'd say, just a big myth. It wouldn't be too different to claim that an understanding of how to handle a brush and mix oil paints hurts the creativity of a painter.

Most of the people (ordinary people--not composers--but the kind of people who enjoy 'classical' music) to whom I've shown some of my favourites of Bach's fugues, particularly number 2 and 10 from The Well-Tempered Clavier I, think they're very beautiful, and even describe them as 'playful'. However, if one is to go by the claim that music theory hurts creativity, one would expect these two (2 and 10) to be anything but playful. If you analyze these fugues, and indeed any of Bach's fugues, you notice that the fugal technique used is very strict, even, some would say, mechanical. And, despite this, they manage to be colourful, vibrant and expressive. Coincidence?
#464
Name one really successful composer who isn't the slightest bit educated in the art of composition. ;) And you do need some knowledge of music theory in order to play by ear too. (Not necessarily advenced formal training, but knowledge. Experience.)

I think music should be based on what sounds good but still staying within the limits of what's reasonable. And in order to sound really good you need some theory.
#465
Quote from: Petteri on Thu 19/06/2003 10:18:24
I would love to hear when some non-finnish tries to say my name ;D
I have no problem with it at all. :P
#466
Actually, consistently flattening the sixth in a dorian scale would result in an aolian scale (another mode). But, anyway, I was talking about a temporarily flattened sixth. Just one. A little one. :P
#467
Quote from: gonzalezj on Wed 18/06/2003 16:51:52
EldKatt: N3TGraph came up with GAS in his reply. Tis why I put it into my list.

Hot crackers, you're right. Didn't notice that until Ionias pointed it out again. Yet I actually thought it was a great name even before I noticed that. :P
#468
That's a great idea, Igor. I'll see what I can do. :)
#469
Yeah, aren't they lovely?  : ;D
#470
Indeed, I did. But I only spent about 10 seconds of my life writing the reply, so I couldn't think of a reason not to. In case the thread comes alive again.
#471
Interesting. I'm in. Would it count as modal even if it has the occasional derivation from the scale? Like dorian with a flat sixth thrown in somewhere?
#472
I'm available for doing backgrounds, helping with story and puzzles and such, and composing music (the kind commonly referred to as 'classical', and film score type music). Oh, and voice acting. Get in touch by email or MSN Messenger should you need me.
#473
The SAS and the IRA enjoying a nice cup of tea.

This is war related in that it's pretty much the opposite of war. Just like antimatter kind of has something to do with matter... or something. Either way, believe it or not, I'm quite proud of it.
#474
Turnkey Games! Turnkey Games! Very good, that.

But I still like Gonzales' Adventure Software. :P And Ionias' idea (G.A.S.) is a splendid one.

And Flippy D... 'monkey' and 'popcorn' technically aren't adjectives. ;)
#475
Yay, opinions.

I really like Bob Jones Productions and Drunken Moose Games. Implode Games sounds too much like it's trying to sound cool. Gonzales' Adventure Software is good. :P
And finally... Grey Matter is already taken. By the kind of people who could sue you. And stuff.
#476
Just an interesting digression:
When "The Hitch-hiker's Guide to the Galaxy" was translated into Dutch, the spellings of the names were changed to match the phonology of Dutch, so that they would be pronounced the same. For examply, Zaphod Beeblebrox was in the Dutch version called something like Zephod Bibelbrox. Also, it used to be quite common, when translating, to change the names in films and such to similar names in the language concerned. The very same thing has been done with the Bible as well, and most languages have their own versions of Biblical names.
#477
I prefer the one used in Beneath a Steel Sky (and, it seems, something similar in Broken Sword). Left mouse button - examine. Right button - everything else. And the inventory appearing at the top of the screen when you move your mouse pointer there. As simple as it gets, and still as much functionality as is really needed in an adventure game. Second best is the one in LucasArts games such as Monkey Island. Sam and Max style (the only game I can think of right now which uses it, although it seems very very common) annoys me greatly. Ew.
#478
I use Sibelius 2. But then, I compose what people usually call 'classical music'.
SMF spam blocked by CleanTalk