v1.5.3 is out. Just a quick fix.
The code is now completely resolution independent. Enjoy.
The code is now completely resolution independent. Enjoy.
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Show posts MenuQuote from: Obi on Fri 09/05/2008 19:11:59
Probably a silly question but I was using the previous version of the verbcoin with the 800x600 problem, I only just realised I have that problem, I'm just wondering how I upgrade to the latest version of the template without having to start all over again and importing everything over.
Quote from: Obi on Fri 09/05/2008 19:11:59edit
I transfered everything over to the latest version of the verb coin and ags and I'm still getting problems selecting things near the edges of the screen.
Quote from: Cyrus on Sun 04/05/2008 13:40:48
Will the plot be ABSOLUTELY new or contain only some changes?
Quote from: websiteAll original content © 2006-2008 Pirate 'n Mojo Studios. All art, music and all other parts of "Picaroon - The Lost Years" is fully original. If any of our characters shows any resemblance to any existing character (fictional or otherwise), this is purely a coincidence. Really.
Quote from: Peder Johnsen on Sun 04/05/2008 13:44:16
This looks sweet 8).
The new website looks really nice!
I dont think ive posted in this thread during its life but this game is looking really good!
And I can now officially add this game to my "games I'm looking forward to" list.
I had a listen to the music to, which also sounds really good!
Peder.
Quote from: Pumaman on Sun 27/04/2008 17:02:53
Sounds like there's something happening in your room 1 that is disabling the mouse. Did this problem start happening when you upgraded to 3.0.1? Were you using 2.72 or 3.0 before?
Quote from: riseryn on Thu 17/04/2008 18:35:31
I m trying to use both your template and the gridinventory from Besh.
Actually I cant manage to have them working together.
My main problem is that the on_mouse_click() function of grid inventory is somehow overrided by scumm verbpoint and i dont know how to manage this issue after several hours reading the code.
Anyone has a clue about it?
A solution would may be to have a template only for the verbcoin without the inventory to be able to use another inventory template I guess.
Quote from: Pumaman on Sun 13/04/2008 18:13:56
Would it be ok for me to replace the Verb Coin template included in the AGS distribution with this latest version the next time I build it?
Quote from: S on Sun 13/04/2008 16:35:50
Ooh, just one more thing: When one presses the left mouse button to bring up the coin it defaults to "look at" or whatever button is placed in the middle. Is it possible to raise the coin or lower the hotspot for the pointer so that it does not open with the look at function already chosen?
Quote from: S on Wed 09/04/2008 21:37:52
Apologies in advance if my ignorance is caused by being too lazy to read stuff I should've read, like readmes etc., but I have a problem with the Verb Coin, and I suspect it might be an issue of resolution (my game is 800 x 600). The GUI won't display its three buttons when I click certain hotspots and objects, mainly those that are close to the right and the bottom of the screen - basically making it impossible to interact with those objects and hotspots.
Quote from: VK Dan on Sat 19/01/2008 13:51:08Quote from: Electroshokker on Sat 19/01/2008 13:47:13
- a better/quicker way to load sprites into loops.
=> I want to be able to select a whole series of sprites and go "import into loop x", rather then having to enter the sprite number for each frame seperatly. This is a time-killer if you got a rather large animation.
This already exists. Select more than one sprite in the editor and right click. In the context menu there should be an "Assign to View" item. Click on that and you can choose which view to stick the selected sprites in.
Quote from: Rincew1nd on Mon 07/01/2008 19:43:14
Hello, was a template ever release for this as i really would like a Monkey Island 3 GUI, but the readme is terrably confusing to me.
Quote from: khnum on Mon 17/12/2007 15:32:10
Man, sorry if i'm always complaining, but i found another bug in the inventory
Quote from: khnum on Mon 17/12/2007 15:32:10If you click on an empty area, and then move the cursor over an object, the cursor mode switches to useinv (and the graphic changes, of course)
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