New beta is up. Like the new 2.72 build, it includes ags & dumb as static libraries.
Please test.
Please test.
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Show posts MenuQuote from: DeadSuperHero on Tue 29/03/2011 23:31:12
Well, let me know! AGS is one of the few engines I'm actually half decent at working with, and I'd hate to go back and have to teach myself everything from scratch on one of the many half-finished Linux adventure game engines out there.
Quote from: DeadSuperHero on Wed 09/02/2011 15:31:01
I don't mean to nag, but have you made any progress with the _blender_trans24 error? I kind of wanted to package up a small sampler of AGS game projects I'm working on for Ubuntu users around April or May.
GUI coding | 99% |
Puzzle coding | 90% |
Animations | 40% |
Static art | 80% |
Character Dialogs | 60% |
Interaction dialogs/monologs | 30% |
Music | 90% |
Sound FX | 40% |
Quote from: DeadSuperHero on Tue 07/09/2010 02:24:33
Tried getting a game to work with the new runtime patch for savepaths, unfortunately I get this error whenever I try and launch the game (For sake of reference, the latest version of Space Quest 4.5: Roger Wilco and the Voyage Home)Quote./AGS272: symbol lookup error: /usr/lib/liballeg.so.4.2: undefined symbol: _blender_trans24
A quick Google search shows that this has something to do with allegro libraries. If we could smooth this one out, that'd be dandy.
Quote from: eriktorbjorn on Sat 21/08/2010 17:42:35
I'm not sure if Trilby's Notes is AGS 2.72 or not, but the graphics look pretty strange in it for me. It's a 256-colour game and apparently the Red and Blue colour components have been swapped.
Quote from: eriktorbjorn on Sun 29/08/2010 19:43:11
Another game I tried briefly was Adventures in the Galaxy of Fantabulous Wonderment. There's a graphics effect on the title screen that, when I run it under Windows, happens almost in the blink of an eye. When I run it under Linux it takes 40 seconds or so when I run the game at 640x400 pixels.
Quote from: eriktorbjorn
Just for fun I tried the 3.12 release candidate on it, and it was almost the exact opposite: The graphics effect on the title screen worked fine, but the rest of the game was unplayably slow.
Quote from: DeadSuperHero on Wed 05/05/2010 04:46:28
Hate to bump this up, but is there any word on that save fix for the runtime?
Quote from: monkey_05_06 on Sun 25/04/2010 13:58:36
If the move is non-blocking are you certain that you are providing adequate conditionals to prevent the Object.Move from being called every game loop? Coz if you keep calling it over and over then clearly it won't work.
Quote from: Alliance on Fri 05/03/2010 16:08:53
Is there any idea as to whether this is compatible with AGS 2.72?
I could imagine it would work, in theory there is not much difference between the two.
If anyone knows about this, that would be fantastic.
Quote from: SSH on Thu 18/03/2010 13:10:10
Hi Electro, I know you've not got much time but the fade in/out problem is terrible. Any chance that you could introduce an option to make fades just be instant room changes instead until it is fixed properly?
Thanks,
Andrew
Quote from: kylebrandt on Wed 14/10/2009 17:34:26
With the install script, be sure to double quote the $LOC variable in the cp and mv commands, lines 52-57. When setting up a game that is in a dir with spaces, those commands won't work correctly otherwise.
Quote from: Alliance on Thu 11/02/2010 20:03:03
For most native linux games, savegames don't actually go in the directory of the binary. Since AGS does this, and since this binary would be installed into a place that doesn't have root write access for good reason, this means that there is no logical way to save a game.
Quote from: AllianceAlso, what about re-naming the game binary and setup utility to be more aligned with that of the game's name? ags-setup works great, but what if a user installs several ags linux games under /usr/share/games, and a link is put under /usr/bin/? This would cause confusion in the system, and running a setup utility from the command line would end up requiring the user to navigate to different folders just to set up their game of choice.
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