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Messages - Elliott Hird

#181
Are your music files named

MUSIC1

or

MUSIC1.mp3

whatever they are switch them to the other one
#182
i just rename them gui1, object1 etc.
#183
repeateadly execute, add a check

if (GetGUIAt(mouse.x, mouse.y) == YOURGUI) {
  Blah blah blah cursor mode blahdi blahblah
}

Look up in the manual for GetGUIAt, i plucked that off top of my head, probably doesnt exist
#184
Install linux.

if (ags != has_linux_editor()) {
get_software("WINE");
}
#185
Boot to dos
fdisk
delete all
create a hd
restart
format c:
insert windows disk
d:\install
done.
#186
The Rumpus Room / Re: Happy Birthday Thread!
Mon 26/12/2005 00:03:54
Happy birthday jesus
#187
I'm pretty good at scripting if i do say so myself - interesting story. PM me.
#188
<mode type="mod">
Don't hijack threads. click download on the site menu. How did you pass the registration test?
</mode>
#189
*cough*double click time in windows systray, change date*cough*
#190
- a funny bone removed during humorectomy that cracks bad jokes and never laughs
#191
Mm, I'll have my 0 pounds back please.
#192
Mmm I made a cleaner template than Magintz's one but i lost it... mmmmm gonna change system clock and recode it... pm me
#193
:O Ags > christmas :P
#194
General Discussion / Re: Christmas error(?)
Sun 25/12/2005 13:40:23
Damn you, I posted first.
#195
Default Inv...Screen is evil.
#196
Hint: Try opening AGS today ;).
#197
So, the big bit of christmas is over, and I go and start a christmassy game...

And you don't bloody let me :P.

I hate you. Remove that check. REMOVE IT!!!!111111

Bai.

EDIT: HARDY HAR HAR. Change windows clock and all is well.

Edit by strazer:

Changes in 2.71 UPDATE:
* Updated Christmas easter egg to allow you to continue and load the editor if you really want.
#198
AGS Games in Production / Re: Heaven and Earth
Thu 22/12/2005 09:53:30
Ah, no, it doesn't. It's an *shudder* FMV adventure.
#199
well it's iScriptName. There's different functions to get them instead of an int, poke around the manual a bit if you desire.
#200
Or rewrite it to use the iThing values properly.
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