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Messages - Elliott Hird

#201
One, .(period)

CDAudio returns nothing, which makes it return void, which can't be used in any way unless you declare the varible as void and even then it's useless *gasp gasp*
#202
Sorry, but it doesn't look much like a remake to me... a port maybe, but nothing seems to have changed from it's Atari roots... not even shading...
#203
I have no idea why it isn't working - are you clearing the inventory item after interaction?
#204
Just a note - I'm really good with scripting (imho), so if you need help, I'll be REALLY more than happy.
Thanks.
#205
An ancient relic from the past...

The artifact of the tomb shall be used... in some way... and RoomEdit will rise again, stomping the nonbelivers of the blasphemous AGS Editor!!!

FEAR!!!


...I am SO making that game.
#206
And playspeech()
but the rooms >300 is documented well.
#207
The glow - you're right, it sucks :P. It might've worked if it had more colours (something i rarely say), but as it is, dump it.
#208
Ugh @ new gui. and the view, wouldn't she fall over with the legs in that pos.?
#209
You're wasting time answering our pitiful questions =P!

Get on with the game! I demand it XD.
#210
You've definately got them hidden then.

Go into a folder. Click tools. Click Folder options. Go to the tab that has all the checkboxes. Find the hide known file extentions (or w/e) and uncheck it. Click ok. Be awestruck.
#211
Make a new GUI.
Choose the bag button.
Click'n'drag to make your gui how you want it, change inventory dimensions for the specific item sizes.
Done.
#212
Critics' Lounge / Re: cemetery:night version
Sat 10/12/2005 22:09:28
Quote from: ildu on Sat 10/12/2005 19:06:51
My copy is illegal, version 7.
Cleverest thing to say on a forum. Ever.
#213
or define hotspotlook in the global script and export it, in the room header add import function hotspotlook, and just use hotspotLook(); copynpasted for each 1.
#214
Quote from: Bijulinus on Wed 07/12/2005 22:22:48
Yes. Just the face is randomized.

Someone take notice here, you're not critic'ing his work.
#215
Ah. Poser. Premade model, I assume?
#216
(If you need a good design, contact me, I've got loads on the HD and I can whip a decent, standards-compliant one in minutes)
#217
Ashen: And the Star Wars teaser with anakin with the shadow of vader was any better?!?! It IS a teaser.
#218
General Discussion / Re: Paint.NET
Sun 04/12/2005 13:20:28
Apparently Microsoft's integrating it into Vista... if it wasn't for the tcpa I'd upgrade when it comes out.
#219
it looks like slidesound, why not use that?
#220
Options -> Walk speed ;)

only changed fatmans walking speed, not game speed
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